# Windows target cross (Clang) from Linux host
#
# IMPORTANT:
# - This profile describes the *output platform* (target), so [settings] os=Windows.
# - Use a "windows-..." prefix to avoid misleading readers into thinking the output is Linux.
#
# Profile naming convention (suggested):
#   windows-<arch>-clang<major>-cross

[settings]
os=Windows
arch=x86_64
compiler=clang
compiler.version=20
compiler.runtime=static
compiler.libcxx=libc++
compiler.cppstd=23
build_type=Release

[conf]
# Configure your cross clang executables here (do NOT hardcode a specific distro name in docs).
tools.build:compiler_executables={"c": "<TOOLCHAIN_ROOT>/bin/x86_64-w64-mingw32-clang", "cpp": "<TOOLCHAIN_ROOT>/bin/x86_64-w64-mingw32-clang++"}

# Tell Conan/CMake the target triple and platform.
tools.gnu:host_triplet=x86_64-w64-mingw32
tools.cmake.cmaketoolchain:generator=Ninja
tools.cmake.cmaketoolchain:system_name=Windows
tools.cmake.cmaketoolchain:system_processor=x86_64
tools.cmake.cmaketoolchain:system_version=11

# Keep Conan's cmake_layout output stable and predictable.
tools.cmake.cmake_layout:build_folder=.
tools.cmake.cmake_layout:build_folder_vars=[]

[buildenv]
# Resource compiler (optional; adjust if your toolchain uses a different windres name/path).
RC=x86_64-w64-mingw32-windres

