📦 deps(thirdparty): update snapshots

This commit is contained in:
ci[bot]
2026-07-20 00:03:02 +00:00
parent 47ce7f78dc
commit 2c00adccd5
1216 changed files with 10376 additions and 90058 deletions
@@ -1 +1 @@
{"assets":[{"path":"data/aas-v1/skill-content-index.v1.json","sha256":"sha256-67dd2fa32f3455b6aceded95f3ce234c61e700c02e0f6ab480bfc71b6aa32730","size":270903},{"path":"data/aas-v1/skill-content.v1.ndjson","sha256":"sha256-00e54246a92691432ffba57e573cf924ef60a99ee340e3a223b3bf8a2ee1d49e","size":19036044},{"path":"data/catalog.json","sha256":"sha256-22c433bd94d98781c124b60d1b41f5e592e5d4c0f4cbe432e2ab43f3501cf916","size":1620720},{"path":"data/plugin-compatibility.json","sha256":"sha256-075cfc2de4311e9186c490a5690234dfd0e08e058e113695f444575e2e313ef3","size":794449},{"path":"tools/lib/aas-v1/metadata-overrides.v1.json","sha256":"sha256-0e8c0b08a6be553209f563b7aea32edfa737fee7d6cf64d3bf6f0a0bb0d9cf5b","size":572023},{"path":"tools/lib/aas-v1/metadata-reviews.v1.json","sha256":"sha256-952c4aa09ad1146dfe846d79993ae67ea22a52b2c4082a2f70bbc052ed031f63","size":355857},{"path":"tools/lib/aas-v1/ontology.v1.json","sha256":"sha256-cffd72306e0c07c974076098cb54d03b34600c7e288fe2108b41163d669acf7a","size":4522}],"catalogDigest":"sha256-cf14b1b22b826b5aed3f82f7ea3c8895b4b5ae1af372bd310b7154db80bb4628","digestVersion":1,"metadataSchemaVersion":"1.0.0","package":"agentic-awesome-skills","packageVersion":"14.6.0","schemaVersion":1,"skillCount":1965}
{"assets":[{"path":"data/aas-v1/skill-content-index.v1.json","sha256":"sha256-5648940dab0d17d7b7527c6f591d5bdb719eca7c264fbc265c0f68b33e6ef317","size":271461},{"path":"data/aas-v1/skill-content.v1.ndjson","sha256":"sha256-82d3fd6d61403d5e4c377d51200c5826dcd1a1cfde4c55d1d78a6ac7845f4c71","size":19067364},{"path":"data/catalog.json","sha256":"sha256-44dc3d94045bd5918593ed76361a005e4253d26b6fb7242ca744b757153608d6","size":1625283},{"path":"tools/lib/aas-v1/ontology.v1.json","sha256":"sha256-25169aad0a3d2e8420b0acd65a35f7ce4ecb08fcbe0018ee978808ce0c8944ed","size":7109}],"catalogDigest":"sha256-5f6dabb84f897c76535649260a974d3e998203c08fbdf1001573c8fc39dc3e9e","catalogSchemaVersion":"2.0.0","digestVersion":1,"package":"agentic-awesome-skills","packageVersion":"15.1.0","schemaVersion":1,"skillCount":1969}
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+3 -1
View File
@@ -1,5 +1,5 @@
{
"generatedAt": "2026-07-16T14:29:29.000Z",
"generatedAt": "2026-07-19T19:39:12.000Z",
"aliases": {
"20-andruia-intelligence": "20-andruia-niche-intelligence",
"accessibility-compliance-audit": "accessibility-compliance-accessibility-audit",
@@ -14,6 +14,7 @@
"quinn": "agent-squad/quinn",
"rex": "agent-squad/rex",
"android-jetpack-expert": "android-jetpack-compose-expert",
"antigravity-maintainer-release": "antigravity-maintainer-batch-release",
"api-testing-mock": "api-testing-observability-api-mock",
"apify-brand-monitoring": "apify-brand-reputation-monitoring",
"templates": "app-builder/templates",
@@ -138,6 +139,7 @@
"full-stack-feature": "full-stack-orchestration-full-stack-feature",
"2d-games": "game-development/2d-games",
"3d-games": "game-development/3d-games",
"engine-selection": "game-development/engine-selection",
"game-art": "game-development/game-art",
"game-audio": "game-development/game-audio",
"game-design": "game-development/game-design",
+3 -1
View File
@@ -1,5 +1,5 @@
{
"generatedAt": "2026-07-16T14:29:29.000Z",
"generatedAt": "2026-07-19T19:39:12.000Z",
"bundles": {
"core-dev": {
"description": "Core development skills across languages, frameworks, and backend/frontend fundamentals.",
@@ -284,6 +284,7 @@
"makepad-skills",
"manifest",
"marketing-plan",
"markstream-install",
"matplotlib",
"mcp-builder-ms",
"mcp-tool-developer",
@@ -292,6 +293,7 @@
"mobile-design",
"mobile-developer",
"mobile-security-coder",
"modellix",
"modern-javascript-patterns",
"monopoly",
"monte-carlo-remediation",
+154 -16
View File
@@ -1,6 +1,6 @@
{
"generatedAt": "2026-07-16T14:29:29.000Z",
"total": 1965,
"generatedAt": "2026-07-19T19:39:12.000Z",
"total": 1969,
"skills": [
{
"id": "00-andruia-consultant",
@@ -2912,6 +2912,36 @@
],
"path": "skills/antigravity-design-expert/SKILL.md"
},
{
"id": "antigravity-maintainer-batch-release",
"canonical_id": "antigravity-maintainer-batch-release",
"name": "antigravity-maintainer-batch-release",
"description": "Run protected AAS maintainer sweeps, PR merge batches, canonical sync, Core preview checks, and scripted releases. Use for repository maintenance, main alignment, CLI/MCP/Workbench changes, or release work; not ordinary contribution tasks.",
"category": "uncategorized",
"risk": "critical",
"source": "self",
"tags": [
"antigravity",
"maintainer",
"batch",
"release"
],
"triggers": [
"antigravity",
"maintainer",
"batch",
"release",
"run",
"protected",
"aas",
"sweeps",
"pr",
"merge",
"batches",
"canonical"
],
"path": "skills/antigravity-maintainer-batch-release/SKILL.md"
},
{
"id": "antigravity-skill-orchestrator",
"canonical_id": "antigravity-skill-orchestrator",
@@ -14944,7 +14974,7 @@
"id": "create-pr",
"canonical_id": "create-pr",
"name": "create-pr",
"description": "Alias for sentry-skills:pr-writer. Use when users explicitly ask for \"create-pr\" or reference the legacy skill name. Redirects to the canonical PR writing workflow.",
"description": "Alias for pr-writer. Use when users explicitly ask for \"create-pr\" or reference the legacy skill name. Redirects to the canonical PR writing workflow.",
"category": "workflow",
"risk": "unknown",
"source": "community",
@@ -14956,15 +14986,15 @@
"create",
"pr",
"alias",
"sentry",
"skills",
"writer",
"users",
"explicitly",
"ask",
"reference",
"legacy",
"skill"
"skill",
"name",
"redirects"
],
"path": "skills/create-pr/SKILL.md"
},
@@ -24385,7 +24415,7 @@
"id": "game-development",
"canonical_id": "game-development",
"name": "game-development",
"description": "Game development orchestrator. Routes to platform-specific skills based on project needs.",
"description": "Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.",
"category": "game-development",
"risk": "unknown",
"source": "community",
@@ -24398,8 +24428,13 @@
"orchestrator",
"routes",
"platform",
"specific",
"skills"
"dimension",
"engine",
"fit",
"web",
"2d",
"3d",
"hybrid"
],
"path": "skills/game-development/SKILL.md"
},
@@ -24407,7 +24442,7 @@
"id": "game-development/2d-games",
"canonical_id": "2d-games",
"name": "2d-games",
"description": "2D game development principles. Sprites, tilemaps, physics, camera.",
"description": "2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.",
"category": "game-development",
"risk": "none",
"source": "community",
@@ -24424,9 +24459,11 @@
"development",
"principles",
"sprites",
"atlases",
"tilemaps",
"physics",
"camera"
"cameras",
"genre"
],
"path": "skills/game-development/2d-games/SKILL.md"
},
@@ -24457,6 +24494,35 @@
],
"path": "skills/game-development/3d-games/SKILL.md"
},
{
"id": "game-development/engine-selection",
"canonical_id": "engine-selection",
"name": "engine-selection",
"description": "Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.",
"category": "game-development",
"risk": "safe",
"source": "self",
"tags": [
"game",
"development/engine",
"selection"
],
"triggers": [
"game",
"development/engine",
"selection",
"engine",
"selects",
"engines",
"frameworks",
"platform",
"genre",
"architecture",
"full",
"canvas"
],
"path": "skills/game-development/engine-selection/SKILL.md"
},
{
"id": "game-development/game-art",
"canonical_id": "game-art",
@@ -24647,7 +24713,7 @@
"id": "game-development/web-games",
"canonical_id": "web-games",
"name": "web-games",
"description": "Web browser game development principles. Framework selection, WebGPU, optimization, PWA.",
"description": "Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.",
"category": "game-development",
"risk": "unknown",
"source": "community",
@@ -24663,12 +24729,12 @@
"web",
"browser",
"development",
"principles",
"framework",
"selection",
"webgpu",
"optimization",
"pwa"
"phaser",
"pixijs",
"kaplay",
"canvas"
],
"path": "skills/game-development/web-games/SKILL.md"
},
@@ -33489,6 +33555,43 @@
],
"path": "skills/marketing-psychology/SKILL.md"
},
{
"id": "markstream-install",
"canonical_id": "markstream-install",
"name": "markstream-install",
"description": "Install and configure Markstream streaming Markdown renderers for Vue, React, Svelte, Angular, Nuxt, Next.js, and Vue 2 applications.",
"category": "frontend",
"risk": "safe",
"source": "https://github.com/Simon-He95/markstream-vue/tree/main/.agents/skills/markstream-install",
"source_type": "official",
"source_repo": "Simon-He95/markstream-vue",
"license": "MIT",
"license_source": "https://github.com/Simon-He95/markstream-vue/blob/main/license",
"tags": [
"markdown",
"streaming",
"vue",
"react",
"svelte",
"angular",
"ai-chat"
],
"triggers": [
"markdown",
"streaming",
"vue",
"react",
"svelte",
"angular",
"ai-chat",
"markstream",
"install",
"configure",
"renderers",
"nuxt"
],
"path": "skills/markstream-install/SKILL.md"
},
{
"id": "matematico-tao",
"canonical_id": "matematico-tao",
@@ -34464,6 +34567,41 @@
],
"path": "skills/mock-hunter/SKILL.md"
},
{
"id": "modellix",
"canonical_id": "modellix",
"name": "modellix",
"description": "Integrate Modellix unified API/CLI for async AI image and video generation (model run --wait, task download).",
"category": "creative",
"risk": "critical",
"source": "community",
"source_type": "official",
"source_repo": "Modellix/modellix-skill",
"license": "MIT",
"license_source": "https://github.com/Modellix/modellix-skill/blob/main/LICENSE",
"tags": [
"image-generation",
"video-generation",
"modellix",
"cli",
"api"
],
"triggers": [
"image-generation",
"video-generation",
"modellix",
"cli",
"api",
"integrate",
"unified",
"async",
"ai",
"image",
"video",
"generation"
],
"path": "skills/modellix/SKILL.md"
},
{
"id": "modern-javascript-patterns",
"canonical_id": "modern-javascript-patterns",
@@ -2252,10 +2252,18 @@
"id": "commit",
"summary": "High-quality conventional commits."
},
{
"id": "create-branch",
"summary": "Create a safe topic branch before committing."
},
{
"id": "create-pr",
"summary": "PR creation with review-ready context."
},
{
"id": "pr-writer",
"summary": "Write and open structured pull requests."
},
{
"id": "requesting-code-review",
"summary": "Ask for targeted, high-signal reviews."
@@ -1961,6 +1961,25 @@
},
"runtime_files": []
},
{
"id": "antigravity-maintainer-batch-release",
"path": "skills/antigravity-maintainer-batch-release",
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": [],
"blocked_reasons": {
"codex": [],
"claude": []
},
"runtime_files": []
},
{
"id": "antigravity-skill-orchestrator",
"path": "skills/antigravity-skill-orchestrator",
@@ -16267,6 +16286,25 @@
},
"runtime_files": []
},
{
"id": "game-development/engine-selection",
"path": "skills/game-development/engine-selection",
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": [],
"blocked_reasons": {
"codex": [],
"claude": []
},
"runtime_files": []
},
{
"id": "game-development/game-art",
"path": "skills/game-development/game-art",
@@ -22238,6 +22276,25 @@
},
"runtime_files": []
},
{
"id": "markstream-install",
"path": "skills/markstream-install",
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": [],
"blocked_reasons": {
"codex": [],
"claude": []
},
"runtime_files": []
},
{
"id": "matematico-tao",
"path": "skills/matematico-tao",
@@ -22896,6 +22953,25 @@
},
"runtime_files": []
},
{
"id": "modellix",
"path": "skills/modellix",
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": [],
"blocked_reasons": {
"codex": [],
"claude": []
},
"runtime_files": []
},
{
"id": "modern-javascript-patterns",
"path": "skills/modern-javascript-patterns",
@@ -34322,18 +34398,24 @@
"id": "tools-page-seo-optimizer",
"path": "skills/tools-page-seo-optimizer",
"targets": {
"codex": "supported",
"claude": "supported"
"codex": "blocked",
"claude": "blocked"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": [],
"reasons": [
"escaped_local_reference"
],
"blocked_reasons": {
"codex": [],
"claude": []
"codex": [
"escaped_local_reference"
],
"claude": [
"escaped_local_reference"
]
},
"runtime_files": []
},
@@ -37762,14 +37844,14 @@
}
],
"summary": {
"total_skills": 1965,
"total_skills": 1969,
"supported": {
"codex": 1891,
"claude": 1913
"codex": 1894,
"claude": 1916
},
"blocked": {
"codex": 74,
"claude": 52
"codex": 75,
"claude": 53
},
"manual_setup": 17
}
@@ -100,7 +100,7 @@
"path": "skills/game-development/2d-games",
"category": "game-development",
"name": "2d-games",
"description": "2D game development principles. Sprites, tilemaps, physics, camera.",
"description": "2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.",
"risk": "none",
"source": "community",
"date_added": "2026-02-27",
@@ -2395,6 +2395,28 @@
"reasons": []
}
},
{
"id": "antigravity-maintainer-batch-release",
"path": "skills/antigravity-maintainer-batch-release",
"category": "uncategorized",
"name": "antigravity-maintainer-batch-release",
"description": "Run protected AAS maintainer sweeps, PR merge batches, canonical sync, Core preview checks, and scripted releases. Use for repository maintenance, main alignment, CLI/MCP/Workbench changes, or release work; not ordinary contribution tasks.",
"risk": "critical",
"source": "self",
"date_added": "2026-07-18",
"plugin": {
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": []
}
},
{
"id": "antigravity-skill-orchestrator",
"path": "skills/antigravity-skill-orchestrator",
@@ -12604,7 +12626,7 @@
"path": "skills/create-pr",
"category": "workflow",
"name": "create-pr",
"description": "Alias for sentry-skills:pr-writer. Use when users explicitly ask for \"create-pr\" or reference the legacy skill name. Redirects to the canonical PR writing workflow.",
"description": "Alias for pr-writer. Use when users explicitly ask for \"create-pr\" or reference the legacy skill name. Redirects to the canonical PR writing workflow.",
"risk": "unknown",
"source": "community",
"date_added": null,
@@ -16917,6 +16939,28 @@
"reasons": []
}
},
{
"id": "engine-selection",
"path": "skills/game-development/engine-selection",
"category": "game-development",
"name": "engine-selection",
"description": "Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.",
"risk": "safe",
"source": "self",
"date_added": "2026-07-17",
"plugin": {
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": []
}
},
{
"id": "enhance-prompt",
"path": "skills/enhance-prompt",
@@ -19977,7 +20021,7 @@
"path": "skills/game-development",
"category": "game-development",
"name": "game-development",
"description": "Game development orchestrator. Routes to platform-specific skills based on project needs.",
"description": "Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.",
"risk": "unknown",
"source": "community",
"date_added": "2026-02-27",
@@ -27606,6 +27650,41 @@
"reasons": []
}
},
{
"id": "markstream-install",
"path": "skills/markstream-install",
"category": "frontend",
"name": "markstream-install",
"description": "Install and configure Markstream streaming Markdown renderers for Vue, React, Svelte, Angular, Nuxt, Next.js, and Vue 2 applications.",
"risk": "safe",
"source": "https://github.com/Simon-He95/markstream-vue/tree/main/.agents/skills/markstream-install",
"date_added": "2026-07-19",
"plugin": {
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": []
},
"source_type": "official",
"source_repo": "Simon-He95/markstream-vue",
"license": "MIT",
"license_source": "https://github.com/Simon-He95/markstream-vue/blob/main/license",
"tags": [
"markdown",
"streaming",
"vue",
"react",
"svelte",
"angular",
"ai-chat"
]
},
{
"id": "mason",
"path": "skills/agent-squad/mason",
@@ -28579,6 +28658,39 @@
"claude-code"
]
},
{
"id": "modellix",
"path": "skills/modellix",
"category": "creative",
"name": "modellix",
"description": "Integrate Modellix unified API/CLI for async AI image and video generation (model run --wait, task download).",
"risk": "critical",
"source": "community",
"date_added": "2026-07-16",
"plugin": {
"targets": {
"codex": "supported",
"claude": "supported"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": []
},
"source_type": "official",
"source_repo": "Modellix/modellix-skill",
"license": "MIT",
"license_source": "https://github.com/Modellix/modellix-skill/blob/main/LICENSE",
"tags": [
"image-generation",
"video-generation",
"modellix",
"cli",
"api"
]
},
{
"id": "modern-javascript-patterns",
"path": "skills/modern-javascript-patterns",
@@ -43105,15 +43217,17 @@
"date_added": "2026-06-19",
"plugin": {
"targets": {
"codex": "supported",
"claude": "supported"
"codex": "blocked",
"claude": "blocked"
},
"setup": {
"type": "none",
"summary": "",
"docs": null
},
"reasons": []
"reasons": [
"escaped_local_reference"
]
},
"source_type": "community",
"tags": [
@@ -45926,7 +46040,7 @@
"path": "skills/game-development/web-games",
"category": "game-development",
"name": "web-games",
"description": "Web browser game development principles. Framework selection, WebGPU, optimization, PWA.",
"description": "Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.",
"risk": "unknown",
"source": "community",
"date_added": "2026-02-27",