📦 deps(superpowers): vendor snapshot
Trigger Superpowers Sync / Run main sync script (push) Successful in 1m0s Details

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commit 5ab3a66d52
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{
"name": "superpowers",
"description": "Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques",
"version": "4.0.3",
"version": "4.3.1",
"source": "./",
"author": {
"name": "Jesse Vincent",

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{
"name": "superpowers",
"description": "Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques",
"version": "4.0.3",
"version": "4.3.1",
"author": {
"name": "Jesse Vincent",
"email": "jesse@fsck.com"

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# Installing Superpowers for Codex
Quick setup to enable superpowers skills in Codex.
Enable superpowers skills in Codex via native skill discovery. Just clone and symlink.
## Prerequisites
- Git
## Installation
1. **Clone superpowers repository**:
1. **Clone the superpowers repository:**
```bash
mkdir -p ~/.codex/superpowers
cd ~/.codex/superpowers
git clone https://github.com/obra/superpowers.git .
git clone https://github.com/obra/superpowers.git ~/.codex/superpowers
```
2. **Create personal skills directory**:
2. **Create the skills symlink:**
```bash
mkdir -p ~/.codex/skills
mkdir -p ~/.agents/skills
ln -s ~/.codex/superpowers/skills ~/.agents/skills/superpowers
```
3. **Update ~/.codex/AGENTS.md** to include this superpowers section:
```markdown
## Superpowers System
<EXTREMELY_IMPORTANT>
You have superpowers. Superpowers teach you new skills and capabilities. RIGHT NOW run: `~/.codex/superpowers/.codex/superpowers-codex bootstrap` and follow the instructions it returns.
</EXTREMELY_IMPORTANT>
**Windows (PowerShell):**
```powershell
New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.agents\skills"
cmd /c mklink /J "$env:USERPROFILE\.agents\skills\superpowers" "$env:USERPROFILE\.codex\superpowers\skills"
```
## Verification
3. **Restart Codex** (quit and relaunch the CLI) to discover the skills.
## Migrating from old bootstrap
If you installed superpowers before native skill discovery, you need to:
1. **Update the repo:**
```bash
cd ~/.codex/superpowers && git pull
```
2. **Create the skills symlink** (step 2 above) — this is the new discovery mechanism.
3. **Remove the old bootstrap block** from `~/.codex/AGENTS.md` — any block referencing `superpowers-codex bootstrap` is no longer needed.
4. **Restart Codex.**
## Verify
Test the installation:
```bash
~/.codex/superpowers/.codex/superpowers-codex bootstrap
ls -la ~/.agents/skills/superpowers
```
You should see skill listings and bootstrap instructions. The system is now ready for use.
You should see a symlink (or junction on Windows) pointing to your superpowers skills directory.
## Updating
```bash
cd ~/.codex/superpowers && git pull
```
Skills update instantly through the symlink.
## Uninstalling
```bash
rm ~/.agents/skills/superpowers
```
Optionally delete the clone: `rm -rf ~/.codex/superpowers`.

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# Superpowers Bootstrap for Codex
<EXTREMELY_IMPORTANT>
You have superpowers.
**Tool for running skills:**
- `~/.codex/superpowers/.codex/superpowers-codex use-skill <skill-name>`
**Tool Mapping for Codex:**
When skills reference tools you don't have, substitute your equivalent tools:
- `TodoWrite``update_plan` (your planning/task tracking tool)
- `Task` tool with subagents → Tell the user that subagents aren't available in Codex yet and you'll do the work the subagent would do
- `Skill` tool → `~/.codex/superpowers/.codex/superpowers-codex use-skill` command (already available)
- `Read`, `Write`, `Edit`, `Bash` → Use your native tools with similar functions
**Skills naming:**
- Superpowers skills: `superpowers:skill-name` (from ~/.codex/superpowers/skills/)
- Personal skills: `skill-name` (from ~/.codex/skills/)
- Personal skills override superpowers skills when names match
**Critical Rules:**
- Before ANY task, review the skills list (shown below)
- If a relevant skill exists, you MUST use `~/.codex/superpowers/.codex/superpowers-codex use-skill` to load it
- Announce: "I've read the [Skill Name] skill and I'm using it to [purpose]"
- Skills with checklists require `update_plan` todos for each item
- NEVER skip mandatory workflows (brainstorming before coding, TDD, systematic debugging)
**Skills location:**
- Superpowers skills: ~/.codex/superpowers/skills/
- Personal skills: ~/.codex/skills/ (override superpowers when names match)
IF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.
</EXTREMELY_IMPORTANT>

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#!/usr/bin/env node
const fs = require('fs');
const path = require('path');
const os = require('os');
const skillsCore = require('../lib/skills-core');
// Paths
const homeDir = os.homedir();
const superpowersSkillsDir = path.join(homeDir, '.codex', 'superpowers', 'skills');
const personalSkillsDir = path.join(homeDir, '.codex', 'skills');
const bootstrapFile = path.join(homeDir, '.codex', 'superpowers', '.codex', 'superpowers-bootstrap.md');
const superpowersRepoDir = path.join(homeDir, '.codex', 'superpowers');
// Utility functions
function printSkill(skillPath, sourceType) {
const skillFile = path.join(skillPath, 'SKILL.md');
const relPath = sourceType === 'personal'
? path.relative(personalSkillsDir, skillPath)
: path.relative(superpowersSkillsDir, skillPath);
// Print skill name with namespace
if (sourceType === 'personal') {
console.log(relPath.replace(/\\/g, '/')); // Personal skills are not namespaced
} else {
console.log(`superpowers:${relPath.replace(/\\/g, '/')}`); // Superpowers skills get superpowers namespace
}
// Extract and print metadata
const { name, description } = skillsCore.extractFrontmatter(skillFile);
if (description) console.log(` ${description}`);
console.log('');
}
// Commands
function runFindSkills() {
console.log('Available skills:');
console.log('==================');
console.log('');
const foundSkills = new Set();
// Find personal skills first (these take precedence)
const personalSkills = skillsCore.findSkillsInDir(personalSkillsDir, 'personal', 2);
for (const skill of personalSkills) {
const relPath = path.relative(personalSkillsDir, skill.path);
foundSkills.add(relPath);
printSkill(skill.path, 'personal');
}
// Find superpowers skills (only if not already found in personal)
const superpowersSkills = skillsCore.findSkillsInDir(superpowersSkillsDir, 'superpowers', 1);
for (const skill of superpowersSkills) {
const relPath = path.relative(superpowersSkillsDir, skill.path);
if (!foundSkills.has(relPath)) {
printSkill(skill.path, 'superpowers');
}
}
console.log('Usage:');
console.log(' superpowers-codex use-skill <skill-name> # Load a specific skill');
console.log('');
console.log('Skill naming:');
console.log(' Superpowers skills: superpowers:skill-name (from ~/.codex/superpowers/skills/)');
console.log(' Personal skills: skill-name (from ~/.codex/skills/)');
console.log(' Personal skills override superpowers skills when names match.');
console.log('');
console.log('Note: All skills are disclosed at session start via bootstrap.');
}
function runBootstrap() {
console.log('# Superpowers Bootstrap for Codex');
console.log('# ================================');
console.log('');
// Check for updates (with timeout protection)
if (skillsCore.checkForUpdates(superpowersRepoDir)) {
console.log('## Update Available');
console.log('');
console.log('⚠️ Your superpowers installation is behind the latest version.');
console.log('To update, run: `cd ~/.codex/superpowers && git pull`');
console.log('');
console.log('---');
console.log('');
}
// Show the bootstrap instructions
if (fs.existsSync(bootstrapFile)) {
console.log('## Bootstrap Instructions:');
console.log('');
try {
const content = fs.readFileSync(bootstrapFile, 'utf8');
console.log(content);
} catch (error) {
console.log(`Error reading bootstrap file: ${error.message}`);
}
console.log('');
console.log('---');
console.log('');
}
// Run find-skills to show available skills
console.log('## Available Skills:');
console.log('');
runFindSkills();
console.log('');
console.log('---');
console.log('');
// Load the using-superpowers skill automatically
console.log('## Auto-loading superpowers:using-superpowers skill:');
console.log('');
runUseSkill('superpowers:using-superpowers');
console.log('');
console.log('---');
console.log('');
console.log('# Bootstrap Complete!');
console.log('# You now have access to all superpowers skills.');
console.log('# Use "superpowers-codex use-skill <skill>" to load and apply skills.');
console.log('# Remember: If a skill applies to your task, you MUST use it!');
}
function runUseSkill(skillName) {
if (!skillName) {
console.log('Usage: superpowers-codex use-skill <skill-name>');
console.log('Examples:');
console.log(' superpowers-codex use-skill superpowers:brainstorming # Load superpowers skill');
console.log(' superpowers-codex use-skill brainstorming # Load personal skill (or superpowers if not found)');
console.log(' superpowers-codex use-skill my-custom-skill # Load personal skill');
return;
}
// Handle namespaced skill names
let actualSkillPath;
let forceSuperpowers = false;
if (skillName.startsWith('superpowers:')) {
// Remove the superpowers: namespace prefix
actualSkillPath = skillName.substring('superpowers:'.length);
forceSuperpowers = true;
} else {
actualSkillPath = skillName;
}
// Remove "skills/" prefix if present
if (actualSkillPath.startsWith('skills/')) {
actualSkillPath = actualSkillPath.substring('skills/'.length);
}
// Function to find skill file
function findSkillFile(searchPath) {
// Check for exact match with SKILL.md
const skillMdPath = path.join(searchPath, 'SKILL.md');
if (fs.existsSync(skillMdPath)) {
return skillMdPath;
}
// Check for direct SKILL.md file
if (searchPath.endsWith('SKILL.md') && fs.existsSync(searchPath)) {
return searchPath;
}
return null;
}
let skillFile = null;
// If superpowers: namespace was used, only check superpowers skills
if (forceSuperpowers) {
if (fs.existsSync(superpowersSkillsDir)) {
const superpowersPath = path.join(superpowersSkillsDir, actualSkillPath);
skillFile = findSkillFile(superpowersPath);
}
} else {
// First check personal skills directory (takes precedence)
if (fs.existsSync(personalSkillsDir)) {
const personalPath = path.join(personalSkillsDir, actualSkillPath);
skillFile = findSkillFile(personalPath);
if (skillFile) {
console.log(`# Loading personal skill: ${actualSkillPath}`);
console.log(`# Source: ${skillFile}`);
console.log('');
}
}
// If not found in personal, check superpowers skills
if (!skillFile && fs.existsSync(superpowersSkillsDir)) {
const superpowersPath = path.join(superpowersSkillsDir, actualSkillPath);
skillFile = findSkillFile(superpowersPath);
if (skillFile) {
console.log(`# Loading superpowers skill: superpowers:${actualSkillPath}`);
console.log(`# Source: ${skillFile}`);
console.log('');
}
}
}
// If still not found, error
if (!skillFile) {
console.log(`Error: Skill not found: ${actualSkillPath}`);
console.log('');
console.log('Available skills:');
runFindSkills();
return;
}
// Extract frontmatter and content using shared core functions
let content, frontmatter;
try {
const fullContent = fs.readFileSync(skillFile, 'utf8');
const { name, description } = skillsCore.extractFrontmatter(skillFile);
content = skillsCore.stripFrontmatter(fullContent);
frontmatter = { name, description };
} catch (error) {
console.log(`Error reading skill file: ${error.message}`);
return;
}
// Display skill header with clean info
const displayName = forceSuperpowers ? `superpowers:${actualSkillPath}` :
(skillFile.includes(personalSkillsDir) ? actualSkillPath : `superpowers:${actualSkillPath}`);
const skillDirectory = path.dirname(skillFile);
console.log(`# ${frontmatter.name || displayName}`);
if (frontmatter.description) {
console.log(`# ${frontmatter.description}`);
}
console.log(`# Skill-specific tools and reference files live in ${skillDirectory}`);
console.log('# ============================================');
console.log('');
// Display the skill content (without frontmatter)
console.log(content);
}
// Main CLI
const command = process.argv[2];
const arg = process.argv[3];
switch (command) {
case 'bootstrap':
runBootstrap();
break;
case 'use-skill':
runUseSkill(arg);
break;
case 'find-skills':
runFindSkills();
break;
default:
console.log('Superpowers for Codex');
console.log('Usage:');
console.log(' superpowers-codex bootstrap # Run complete bootstrap with all skills');
console.log(' superpowers-codex use-skill <skill-name> # Load a specific skill');
console.log(' superpowers-codex find-skills # List all available skills');
console.log('');
console.log('Examples:');
console.log(' superpowers-codex bootstrap');
console.log(' superpowers-codex use-skill superpowers:brainstorming');
console.log(' superpowers-codex use-skill my-custom-skill');
break;
}

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{
"name": "superpowers",
"displayName": "Superpowers",
"description": "Core skills library: TDD, debugging, collaboration patterns, and proven techniques",
"version": "4.3.1",
"author": {
"name": "Jesse Vincent",
"email": "jesse@fsck.com"
},
"homepage": "https://github.com/obra/superpowers",
"repository": "https://github.com/obra/superpowers",
"license": "MIT",
"keywords": ["skills", "tdd", "debugging", "collaboration", "best-practices", "workflows"],
"skills": "./skills/",
"agents": "./agents/",
"commands": "./commands/",
"hooks": "./hooks/hooks.json"
}

18
superpowers/.gitattributes vendored Normal file
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# Ensure shell scripts always have LF line endings
*.sh text eol=lf
hooks/session-start text eol=lf
# Ensure the polyglot wrapper keeps LF (it's parsed by both cmd and bash)
*.cmd text eol=lf
# Common text files
*.md text eol=lf
*.json text eol=lf
*.js text eol=lf
*.mjs text eol=lf
*.ts text eol=lf
# Explicitly mark binary files
*.png binary
*.jpg binary
*.gif binary

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.worktrees/
.private-journal/
.claude/
.DS_Store

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## Prerequisites
- [OpenCode.ai](https://opencode.ai) installed
- Node.js installed
- Git installed
## Installation Steps
### 1. Install Superpowers
### 1. Clone Superpowers
```bash
mkdir -p ~/.config/opencode/superpowers
git clone https://github.com/obra/superpowers.git ~/.config/opencode/superpowers
```
@ -20,32 +18,43 @@ git clone https://github.com/obra/superpowers.git ~/.config/opencode/superpowers
Create a symlink so OpenCode discovers the plugin:
```bash
mkdir -p ~/.config/opencode/plugin
ln -sf ~/.config/opencode/superpowers/.opencode/plugin/superpowers.js ~/.config/opencode/plugin/superpowers.js
mkdir -p ~/.config/opencode/plugins
rm -f ~/.config/opencode/plugins/superpowers.js
ln -s ~/.config/opencode/superpowers/.opencode/plugins/superpowers.js ~/.config/opencode/plugins/superpowers.js
```
### 3. Restart OpenCode
### 3. Symlink Skills
Restart OpenCode. The plugin will automatically inject superpowers context via the chat.message hook.
Create a symlink so OpenCode's native skill tool discovers superpowers skills:
You should see superpowers is active when you ask "do you have superpowers?"
```bash
mkdir -p ~/.config/opencode/skills
rm -rf ~/.config/opencode/skills/superpowers
ln -s ~/.config/opencode/superpowers/skills ~/.config/opencode/skills/superpowers
```
### 4. Restart OpenCode
Restart OpenCode. The plugin will automatically inject superpowers context.
Verify by asking: "do you have superpowers?"
## Usage
### Finding Skills
Use the `find_skills` tool to list all available skills:
Use OpenCode's native `skill` tool to list available skills:
```
use find_skills tool
use skill tool to list skills
```
### Loading a Skill
Use the `use_skill` tool to load a specific skill:
Use OpenCode's native `skill` tool to load a specific skill:
```
use use_skill tool with skill_name: "superpowers:brainstorming"
use skill tool to load superpowers/brainstorming
```
### Personal Skills
@ -69,36 +78,11 @@ description: Use when [condition] - [what it does]
[Your skill content here]
```
Personal skills override superpowers skills with the same name.
### Project Skills
Create project-specific skills in your OpenCode project:
Create project-specific skills in `.opencode/skills/` within your project.
```bash
# In your OpenCode project
mkdir -p .opencode/skills/my-project-skill
```
Create `.opencode/skills/my-project-skill/SKILL.md`:
```markdown
---
name: my-project-skill
description: Use when [condition] - [what it does]
---
# My Project Skill
[Your skill content here]
```
**Skill Priority:** Project skills override personal skills, which override superpowers skills.
**Skill Naming:**
- `project:skill-name` - Force project skill lookup
- `skill-name` - Searches project → personal → superpowers
- `superpowers:skill-name` - Force superpowers skill lookup
**Skill Priority:** Project skills > Personal skills > Superpowers skills
## Updating
@ -111,25 +95,25 @@ git pull
### Plugin not loading
1. Check plugin file exists: `ls ~/.config/opencode/superpowers/.opencode/plugin/superpowers.js`
2. Check OpenCode logs for errors
3. Verify Node.js is installed: `node --version`
1. Check plugin symlink: `ls -l ~/.config/opencode/plugins/superpowers.js`
2. Check source exists: `ls ~/.config/opencode/superpowers/.opencode/plugins/superpowers.js`
3. Check OpenCode logs for errors
### Skills not found
1. Verify skills directory exists: `ls ~/.config/opencode/superpowers/skills`
2. Use `find_skills` tool to see what's discovered
3. Check file structure: each skill should have a `SKILL.md` file
1. Check skills symlink: `ls -l ~/.config/opencode/skills/superpowers`
2. Verify it points to: `~/.config/opencode/superpowers/skills`
3. Use `skill` tool to list what's discovered
### Tool mapping issues
### Tool mapping
When a skill references a Claude Code tool you don't have:
- `TodoWrite`use `update_plan`
- `Task` with subagents → use `@mention` syntax to invoke OpenCode subagents
- `Skill` → use `use_skill` tool
- File operations → use your native tools
When skills reference Claude Code tools:
- `TodoWrite``update_plan`
- `Task` with subagents → `@mention` syntax
- `Skill` tool → OpenCode's native `skill` tool
- File operations → your native tools
## Getting Help
- Report issues: https://github.com/obra/superpowers/issues
- Documentation: https://github.com/obra/superpowers
- Full documentation: https://github.com/obra/superpowers/blob/main/docs/README.opencode.md

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/**
* Superpowers plugin for OpenCode.ai
*
* Provides custom tools for loading and discovering skills,
* with prompt generation for agent configuration.
*/
import path from 'path';
import fs from 'fs';
import os from 'os';
import { fileURLToPath } from 'url';
import { tool } from '@opencode-ai/plugin/tool';
import * as skillsCore from '../../lib/skills-core.js';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
// Normalize a path: trim whitespace, expand ~, resolve to absolute
const normalizePath = (p, homeDir) => {
if (!p || typeof p !== 'string') return null;
let normalized = p.trim();
if (!normalized) return null;
// Expand ~ to home directory
if (normalized.startsWith('~/')) {
normalized = path.join(homeDir, normalized.slice(2));
} else if (normalized === '~') {
normalized = homeDir;
}
// Resolve to absolute path
return path.resolve(normalized);
};
export const SuperpowersPlugin = async ({ client, directory }) => {
const homeDir = os.homedir();
const projectSkillsDir = path.join(directory, '.opencode/skills');
// Derive superpowers skills dir from plugin location (works for both symlinked and local installs)
const superpowersSkillsDir = path.resolve(__dirname, '../../skills');
// Respect OPENCODE_CONFIG_DIR if set, otherwise fall back to default
const envConfigDir = normalizePath(process.env.OPENCODE_CONFIG_DIR, homeDir);
const configDir = envConfigDir || path.join(homeDir, '.config/opencode');
const personalSkillsDir = path.join(configDir, 'skills');
// Helper to generate bootstrap content
const getBootstrapContent = (compact = false) => {
const usingSuperpowersPath = skillsCore.resolveSkillPath('using-superpowers', superpowersSkillsDir, personalSkillsDir);
if (!usingSuperpowersPath) return null;
const fullContent = fs.readFileSync(usingSuperpowersPath.skillFile, 'utf8');
const content = skillsCore.stripFrontmatter(fullContent);
const toolMapping = compact
? `**Tool Mapping:** TodoWrite->update_plan, Task->@mention, Skill->use_skill
**Skills naming (priority order):** project: > personal > superpowers:`
: `**Tool Mapping for OpenCode:**
When skills reference tools you don't have, substitute OpenCode equivalents:
- \`TodoWrite\`\`update_plan\`
- \`Task\` tool with subagents → Use OpenCode's subagent system (@mention)
- \`Skill\` tool → \`use_skill\` custom tool
- \`Read\`, \`Write\`, \`Edit\`, \`Bash\` → Your native tools
**Skills naming (priority order):**
- Project skills: \`project:skill-name\` (in .opencode/skills/)
- Personal skills: \`skill-name\` (in ${configDir}/skills/)
- Superpowers skills: \`superpowers:skill-name\`
- Project skills override personal, which override superpowers when names match`;
return `<EXTREMELY_IMPORTANT>
You have superpowers.
**IMPORTANT: The using-superpowers skill content is included below. It is ALREADY LOADED - you are currently following it. Do NOT use the use_skill tool to load "using-superpowers" - that would be redundant. Use use_skill only for OTHER skills.**
${content}
${toolMapping}
</EXTREMELY_IMPORTANT>`;
};
// Helper to inject bootstrap via session.prompt
const injectBootstrap = async (sessionID, compact = false) => {
const bootstrapContent = getBootstrapContent(compact);
if (!bootstrapContent) return false;
try {
await client.session.prompt({
path: { id: sessionID },
body: {
noReply: true,
parts: [{ type: "text", text: bootstrapContent, synthetic: true }]
}
});
return true;
} catch (err) {
return false;
}
};
return {
tool: {
use_skill: tool({
description: 'Load and read a specific skill to guide your work. Skills contain proven workflows, mandatory processes, and expert techniques.',
args: {
skill_name: tool.schema.string().describe('Name of the skill to load (e.g., "superpowers:brainstorming", "my-custom-skill", or "project:my-skill")')
},
execute: async (args, context) => {
const { skill_name } = args;
// Resolve with priority: project > personal > superpowers
// Check for project: prefix first
const forceProject = skill_name.startsWith('project:');
const actualSkillName = forceProject ? skill_name.replace(/^project:/, '') : skill_name;
let resolved = null;
// Try project skills first (if project: prefix or no prefix)
if (forceProject || !skill_name.startsWith('superpowers:')) {
const projectPath = path.join(projectSkillsDir, actualSkillName);
const projectSkillFile = path.join(projectPath, 'SKILL.md');
if (fs.existsSync(projectSkillFile)) {
resolved = {
skillFile: projectSkillFile,
sourceType: 'project',
skillPath: actualSkillName
};
}
}
// Fall back to personal/superpowers resolution
if (!resolved && !forceProject) {
resolved = skillsCore.resolveSkillPath(skill_name, superpowersSkillsDir, personalSkillsDir);
}
if (!resolved) {
return `Error: Skill "${skill_name}" not found.\n\nRun find_skills to see available skills.`;
}
const fullContent = fs.readFileSync(resolved.skillFile, 'utf8');
const { name, description } = skillsCore.extractFrontmatter(resolved.skillFile);
const content = skillsCore.stripFrontmatter(fullContent);
const skillDirectory = path.dirname(resolved.skillFile);
const skillHeader = `# ${name || skill_name}
# ${description || ''}
# Supporting tools and docs are in ${skillDirectory}
# ============================================`;
// Insert as user message with noReply for persistence across compaction
try {
await client.session.prompt({
path: { id: context.sessionID },
body: {
agent: context.agent,
noReply: true,
parts: [
{ type: "text", text: `Loading skill: ${name || skill_name}`, synthetic: true },
{ type: "text", text: `${skillHeader}\n\n${content}`, synthetic: true }
]
}
});
} catch (err) {
// Fallback: return content directly if message insertion fails
return `${skillHeader}\n\n${content}`;
}
return `Launching skill: ${name || skill_name}`;
}
}),
find_skills: tool({
description: 'List all available skills in the project, personal, and superpowers skill libraries.',
args: {},
execute: async (args, context) => {
const projectSkills = skillsCore.findSkillsInDir(projectSkillsDir, 'project', 3);
const personalSkills = skillsCore.findSkillsInDir(personalSkillsDir, 'personal', 3);
const superpowersSkills = skillsCore.findSkillsInDir(superpowersSkillsDir, 'superpowers', 3);
// Priority: project > personal > superpowers
const allSkills = [...projectSkills, ...personalSkills, ...superpowersSkills];
if (allSkills.length === 0) {
return `No skills found. Install superpowers skills to ${superpowersSkillsDir}/ or add personal skills to ${personalSkillsDir}/`;
}
let output = 'Available skills:\n\n';
for (const skill of allSkills) {
let namespace;
switch (skill.sourceType) {
case 'project':
namespace = 'project:';
break;
case 'personal':
namespace = '';
break;
default:
namespace = 'superpowers:';
}
const skillName = skill.name || path.basename(skill.path);
output += `${namespace}${skillName}\n`;
if (skill.description) {
output += ` ${skill.description}\n`;
}
output += ` Directory: ${skill.path}\n\n`;
}
return output;
}
})
},
event: async ({ event }) => {
// Extract sessionID from various event structures
const getSessionID = () => {
return event.properties?.info?.id ||
event.properties?.sessionID ||
event.session?.id;
};
// Inject bootstrap at session creation (before first user message)
if (event.type === 'session.created') {
const sessionID = getSessionID();
if (sessionID) {
await injectBootstrap(sessionID, false);
}
}
// Re-inject bootstrap after context compaction (compact version to save tokens)
if (event.type === 'session.compacted') {
const sessionID = getSessionID();
if (sessionID) {
await injectBootstrap(sessionID, true);
}
}
}
};
};

View File

@ -0,0 +1,95 @@
/**
* Superpowers plugin for OpenCode.ai
*
* Injects superpowers bootstrap context via system prompt transform.
* Skills are discovered via OpenCode's native skill tool from symlinked directory.
*/
import path from 'path';
import fs from 'fs';
import os from 'os';
import { fileURLToPath } from 'url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
// Simple frontmatter extraction (avoid dependency on skills-core for bootstrap)
const extractAndStripFrontmatter = (content) => {
const match = content.match(/^---\n([\s\S]*?)\n---\n([\s\S]*)$/);
if (!match) return { frontmatter: {}, content };
const frontmatterStr = match[1];
const body = match[2];
const frontmatter = {};
for (const line of frontmatterStr.split('\n')) {
const colonIdx = line.indexOf(':');
if (colonIdx > 0) {
const key = line.slice(0, colonIdx).trim();
const value = line.slice(colonIdx + 1).trim().replace(/^["']|["']$/g, '');
frontmatter[key] = value;
}
}
return { frontmatter, content: body };
};
// Normalize a path: trim whitespace, expand ~, resolve to absolute
const normalizePath = (p, homeDir) => {
if (!p || typeof p !== 'string') return null;
let normalized = p.trim();
if (!normalized) return null;
if (normalized.startsWith('~/')) {
normalized = path.join(homeDir, normalized.slice(2));
} else if (normalized === '~') {
normalized = homeDir;
}
return path.resolve(normalized);
};
export const SuperpowersPlugin = async ({ client, directory }) => {
const homeDir = os.homedir();
const superpowersSkillsDir = path.resolve(__dirname, '../../skills');
const envConfigDir = normalizePath(process.env.OPENCODE_CONFIG_DIR, homeDir);
const configDir = envConfigDir || path.join(homeDir, '.config/opencode');
// Helper to generate bootstrap content
const getBootstrapContent = () => {
// Try to load using-superpowers skill
const skillPath = path.join(superpowersSkillsDir, 'using-superpowers', 'SKILL.md');
if (!fs.existsSync(skillPath)) return null;
const fullContent = fs.readFileSync(skillPath, 'utf8');
const { content } = extractAndStripFrontmatter(fullContent);
const toolMapping = `**Tool Mapping for OpenCode:**
When skills reference tools you don't have, substitute OpenCode equivalents:
- \`TodoWrite\`\`update_plan\`
- \`Task\` tool with subagents → Use OpenCode's subagent system (@mention)
- \`Skill\` tool → OpenCode's native \`skill\` tool
- \`Read\`, \`Write\`, \`Edit\`, \`Bash\` → Your native tools
**Skills location:**
Superpowers skills are in \`${configDir}/skills/superpowers/\`
Use OpenCode's native \`skill\` tool to list and load skills.`;
return `<EXTREMELY_IMPORTANT>
You have superpowers.
**IMPORTANT: The using-superpowers skill content is included below. It is ALREADY LOADED - you are currently following it. Do NOT use the skill tool to load "using-superpowers" again - that would be redundant.**
${content}
${toolMapping}
</EXTREMELY_IMPORTANT>`;
};
return {
// Use system prompt transform to inject bootstrap (fixes #226 agent reset bug)
'experimental.chat.system.transform': async (_input, output) => {
const bootstrap = getBootstrapContent();
if (bootstrap) {
(output.system ||= []).push(bootstrap);
}
}
};
};

View File

@ -26,7 +26,8 @@ Thanks!
## Installation
**Note:** Installation differs by platform. Claude Code has a built-in plugin system. Codex and OpenCode require manual setup.
**Note:** Installation differs by platform. Claude Code or Cursor have built-in plugin marketplaces. Codex and OpenCode require manual setup.
### Claude Code (via Plugin Marketplace)
@ -42,19 +43,12 @@ Then install the plugin from this marketplace:
/plugin install superpowers@superpowers-marketplace
```
### Verify Installation
### Cursor (via Plugin Marketplace)
Check that commands appear:
In Cursor Agent chat, install from marketplace:
```bash
/help
```
```
# Should see:
# /superpowers:brainstorm - Interactive design refinement
# /superpowers:write-plan - Create implementation plan
# /superpowers:execute-plan - Execute plan in batches
```text
/plugin-add superpowers
```
### Codex
@ -77,6 +71,10 @@ Fetch and follow instructions from https://raw.githubusercontent.com/obra/superp
**Detailed docs:** [docs/README.opencode.md](docs/README.opencode.md)
### Verify Installation
Start a new session in your chosen platform and ask for something that should trigger a skill (for example, "help me plan this feature" or "let's debug this issue"). The agent should automatically invoke the relevant superpowers skill.
## The Basic Workflow
1. **brainstorming** - Activates before writing code. Refines rough ideas through questions, explores alternatives, presents design in sections for validation. Saves design document.

View File

@ -1,5 +1,169 @@
# Superpowers Release Notes
## v4.3.1 (2026-02-21)
### Added
**Cursor support**
Superpowers now works with Cursor's plugin system. Includes a `.cursor-plugin/plugin.json` manifest and Cursor-specific installation instructions in the README. The SessionStart hook output now includes an `additional_context` field alongside the existing `hookSpecificOutput.additionalContext` for Cursor hook compatibility.
### Fixed
**Windows: Restored polyglot wrapper for reliable hook execution (#518, #504, #491, #487, #466, #440)**
Claude Code's `.sh` auto-detection on Windows was prepending `bash` to the hook command, breaking execution. The fix:
- Renamed `session-start.sh` to `session-start` (extensionless) so auto-detection doesn't interfere
- Restored `run-hook.cmd` polyglot wrapper with multi-location bash discovery (standard Git for Windows paths, then PATH fallback)
- Exits silently if no bash is found rather than erroring
- On Unix, the wrapper runs the script directly via `exec bash`
- Uses POSIX-safe `dirname "$0"` path resolution (works on dash/sh, not just bash)
This fixes SessionStart failures on Windows with spaces in paths, missing WSL, `set -euo pipefail` fragility on MSYS, and backslash mangling.
## v4.3.0 (2026-02-12)
This fix should dramatically improve superpowers skills compliance and should reduce the chances of Claude entering its native plan mode unintentionally.
### Changed
**Brainstorming skill now enforces its workflow instead of describing it**
Models were skipping the design phase and jumping straight to implementation skills like frontend-design, or collapsing the entire brainstorming process into a single text block. The skill now uses hard gates, a mandatory checklist, and a graphviz process flow to enforce compliance:
- `<HARD-GATE>`: no implementation skills, code, or scaffolding until design is presented and user approves
- Explicit checklist (6 items) that must be created as tasks and completed in order
- Graphviz process flow with `writing-plans` as the only valid terminal state
- Anti-pattern callout for "this is too simple to need a design" — the exact rationalization models use to skip the process
- Design section sizing based on section complexity, not project complexity
**Using-superpowers workflow graph intercepts EnterPlanMode**
Added an `EnterPlanMode` intercept to the skill flow graph. When the model is about to enter Claude's native plan mode, it checks whether brainstorming has happened and routes through the brainstorming skill instead. Plan mode is never entered.
### Fixed
**SessionStart hook now runs synchronously**
Changed `async: true` to `async: false` in hooks.json. When async, the hook could fail to complete before the model's first turn, meaning using-superpowers instructions weren't in context for the first message.
## v4.2.0 (2026-02-05)
### Breaking Changes
**Codex: Replaced bootstrap CLI with native skill discovery**
The `superpowers-codex` bootstrap CLI, Windows `.cmd` wrapper, and related bootstrap content file have been removed. Codex now uses native skill discovery via `~/.agents/skills/superpowers/` symlink, so the old `use_skill`/`find_skills` CLI tools are no longer needed.
Installation is now just clone + symlink (documented in INSTALL.md). No Node.js dependency required. The old `~/.codex/skills/` path is deprecated.
### Fixes
**Windows: Fixed Claude Code 2.1.x hook execution (#331)**
Claude Code 2.1.x changed how hooks execute on Windows: it now auto-detects `.sh` files in commands and prepends `bash`. This broke the polyglot wrapper pattern because `bash "run-hook.cmd" session-start.sh` tries to execute the `.cmd` file as a bash script.
Fix: hooks.json now calls session-start.sh directly. Claude Code 2.1.x handles the bash invocation automatically. Also added .gitattributes to enforce LF line endings for shell scripts (fixes CRLF issues on Windows checkout).
**Windows: SessionStart hook runs async to prevent terminal freeze (#404, #413, #414, #419)**
The synchronous SessionStart hook blocked the TUI from entering raw mode on Windows, freezing all keyboard input. Running the hook async prevents the freeze while still injecting superpowers context.
**Windows: Fixed O(n^2) `escape_for_json` performance**
The character-by-character loop using `${input:$i:1}` was O(n^2) in bash due to substring copy overhead. On Windows Git Bash this took 60+ seconds. Replaced with bash parameter substitution (`${s//old/new}`) which runs each pattern as a single C-level pass — 7x faster on macOS, dramatically faster on Windows.
**Codex: Fixed Windows/PowerShell invocation (#285, #243)**
- Windows doesn't respect shebangs, so directly invoking the extensionless `superpowers-codex` script triggered an "Open with" dialog. All invocations now prefixed with `node`.
- Fixed `~/` path expansion on Windows — PowerShell doesn't expand `~` when passed as an argument to `node`. Changed to `$HOME` which expands correctly in both bash and PowerShell.
**Codex: Fixed path resolution in installer**
Used `fileURLToPath()` instead of manual URL pathname parsing to correctly handle paths with spaces and special characters on all platforms.
**Codex: Fixed stale skills path in writing-skills**
Updated `~/.codex/skills/` reference (deprecated) to `~/.agents/skills/` for native discovery.
### Improvements
**Worktree isolation now required before implementation**
Added `using-git-worktrees` as a required skill for both `subagent-driven-development` and `executing-plans`. Implementation workflows now explicitly require setting up an isolated worktree before starting work, preventing accidental work directly on main.
**Main branch protection softened to require explicit consent**
Instead of prohibiting main branch work entirely, the skills now allow it with explicit user consent. More flexible while still ensuring users are aware of the implications.
**Simplified installation verification**
Removed `/help` command check and specific slash command list from verification steps. Skills are primarily invoked by describing what you want to do, not by running specific commands.
**Codex: Clarified subagent tool mapping in bootstrap**
Improved documentation of how Codex tools map to Claude Code equivalents for subagent workflows.
### Tests
- Added worktree requirement test for subagent-driven-development
- Added main branch red flag warning test
- Fixed case sensitivity in skill recognition test assertions
---
## v4.1.1 (2026-01-23)
### Fixes
**OpenCode: Standardized on `plugins/` directory per official docs (#343)**
OpenCode's official documentation uses `~/.config/opencode/plugins/` (plural). Our docs previously used `plugin/` (singular). While OpenCode accepts both forms, we've standardized on the official convention to avoid confusion.
Changes:
- Renamed `.opencode/plugin/` to `.opencode/plugins/` in repo structure
- Updated all installation docs (INSTALL.md, README.opencode.md) across all platforms
- Updated test scripts to match
**OpenCode: Fixed symlink instructions (#339, #342)**
- Added explicit `rm` before `ln -s` (fixes "file already exists" errors on reinstall)
- Added missing skills symlink step that was absent from INSTALL.md
- Updated from deprecated `use_skill`/`find_skills` to native `skill` tool references
---
## v4.1.0 (2026-01-23)
### Breaking Changes
**OpenCode: Switched to native skills system**
Superpowers for OpenCode now uses OpenCode's native `skill` tool instead of custom `use_skill`/`find_skills` tools. This is a cleaner integration that works with OpenCode's built-in skill discovery.
**Migration required:** Skills must be symlinked to `~/.config/opencode/skills/superpowers/` (see updated installation docs).
### Fixes
**OpenCode: Fixed agent reset on session start (#226)**
The previous bootstrap injection method using `session.prompt({ noReply: true })` caused OpenCode to reset the selected agent to "build" on first message. Now uses `experimental.chat.system.transform` hook which modifies the system prompt directly without side effects.
**OpenCode: Fixed Windows installation (#232)**
- Removed dependency on `skills-core.js` (eliminates broken relative imports when file is copied instead of symlinked)
- Added comprehensive Windows installation docs for cmd.exe, PowerShell, and Git Bash
- Documented proper symlink vs junction usage for each platform
**Claude Code: Fixed Windows hook execution for Claude Code 2.1.x**
Claude Code 2.1.x changed how hooks execute on Windows: it now auto-detects `.sh` files in commands and prepends `bash `. This broke the polyglot wrapper pattern because `bash "run-hook.cmd" session-start.sh` tries to execute the .cmd file as a bash script.
Fix: hooks.json now calls session-start.sh directly. Claude Code 2.1.x handles the bash invocation automatically. Also added .gitattributes to enforce LF line endings for shell scripts (fixes CRLF issues on Windows checkout).
---
## v4.0.3 (2025-12-26)
### Improvements

View File

@ -1,6 +1,6 @@
# Source
- Repo: https://github.com/obra/superpowers
- Ref: a01a135fe185559ff9dc84dd70d6e9bb57d92bdf
- Snapshot: 2026-01-22
- Ref: e4a2375cb705ca5800f0833528ce36a3faf9017a
- Snapshot: 2026-02-28
- Notes: vendored into playbook branch thirdparty/skill

View File

@ -1,6 +1,6 @@
# Superpowers for Codex
Complete guide for using Superpowers with OpenAI Codex.
Guide for using Superpowers with OpenAI Codex via native skill discovery.
## Quick Install
@ -14,63 +14,59 @@ Fetch and follow instructions from https://raw.githubusercontent.com/obra/superp
### Prerequisites
- OpenAI Codex access
- Shell access to install files
- OpenAI Codex CLI
- Git
### Installation Steps
### Steps
#### 1. Clone Superpowers
1. Clone the repo:
```bash
git clone https://github.com/obra/superpowers.git ~/.codex/superpowers
```
```bash
mkdir -p ~/.codex/superpowers
git clone https://github.com/obra/superpowers.git ~/.codex/superpowers
2. Create the skills symlink:
```bash
mkdir -p ~/.agents/skills
ln -s ~/.codex/superpowers/skills ~/.agents/skills/superpowers
```
3. Restart Codex.
### Windows
Use a junction instead of a symlink (works without Developer Mode):
```powershell
New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.agents\skills"
cmd /c mklink /J "$env:USERPROFILE\.agents\skills\superpowers" "$env:USERPROFILE\.codex\superpowers\skills"
```
#### 2. Install Bootstrap
## How It Works
The bootstrap file is included in the repository at `.codex/superpowers-bootstrap.md`. Codex will automatically use it from the cloned location.
#### 3. Verify Installation
Tell Codex:
Codex has native skill discovery — it scans `~/.agents/skills/` at startup, parses SKILL.md frontmatter, and loads skills on demand. Superpowers skills are made visible through a single symlink:
```
Run ~/.codex/superpowers/.codex/superpowers-codex find-skills to show available skills
~/.agents/skills/superpowers/ → ~/.codex/superpowers/skills/
```
You should see a list of available skills with descriptions.
The `using-superpowers` skill is discovered automatically and enforces skill usage discipline — no additional configuration needed.
## Usage
### Finding Skills
```
Run ~/.codex/superpowers/.codex/superpowers-codex find-skills
```
### Loading a Skill
```
Run ~/.codex/superpowers/.codex/superpowers-codex use-skill superpowers:brainstorming
```
### Bootstrap All Skills
```
Run ~/.codex/superpowers/.codex/superpowers-codex bootstrap
```
This loads the complete bootstrap with all skill information.
Skills are discovered automatically. Codex activates them when:
- You mention a skill by name (e.g., "use brainstorming")
- The task matches a skill's description
- The `using-superpowers` skill directs Codex to use one
### Personal Skills
Create your own skills in `~/.codex/skills/`:
Create your own skills in `~/.agents/skills/`:
```bash
mkdir -p ~/.codex/skills/my-skill
mkdir -p ~/.agents/skills/my-skill
```
Create `~/.codex/skills/my-skill/SKILL.md`:
Create `~/.agents/skills/my-skill/SKILL.md`:
```markdown
---
@ -83,71 +79,42 @@ description: Use when [condition] - [what it does]
[Your skill content here]
```
Personal skills override superpowers skills with the same name.
## Architecture
### Codex CLI Tool
**Location:** `~/.codex/superpowers/.codex/superpowers-codex`
A Node.js CLI script that provides three commands:
- `bootstrap` - Load complete bootstrap with all skills
- `use-skill <name>` - Load a specific skill
- `find-skills` - List all available skills
### Shared Core Module
**Location:** `~/.codex/superpowers/lib/skills-core.js`
The Codex implementation uses the shared `skills-core` module (ES module format) for skill discovery and parsing. This is the same module used by the OpenCode plugin, ensuring consistent behavior across platforms.
### Tool Mapping
Skills written for Claude Code are adapted for Codex with these mappings:
- `TodoWrite``update_plan`
- `Task` with subagents → Tell user subagents aren't available, do work directly
- `Skill` tool → `~/.codex/superpowers/.codex/superpowers-codex use-skill`
- File operations → Native Codex tools
The `description` field is how Codex decides when to activate a skill automatically — write it as a clear trigger condition.
## Updating
```bash
cd ~/.codex/superpowers
git pull
cd ~/.codex/superpowers && git pull
```
Skills update instantly through the symlink.
## Uninstalling
```bash
rm ~/.agents/skills/superpowers
```
**Windows (PowerShell):**
```powershell
Remove-Item "$env:USERPROFILE\.agents\skills\superpowers"
```
Optionally delete the clone: `rm -rf ~/.codex/superpowers` (Windows: `Remove-Item -Recurse -Force "$env:USERPROFILE\.codex\superpowers"`).
## Troubleshooting
### Skills not found
### Skills not showing up
1. Verify installation: `ls ~/.codex/superpowers/skills`
2. Check CLI works: `~/.codex/superpowers/.codex/superpowers-codex find-skills`
3. Verify skills have SKILL.md files
1. Verify the symlink: `ls -la ~/.agents/skills/superpowers`
2. Check skills exist: `ls ~/.codex/superpowers/skills`
3. Restart Codex — skills are discovered at startup
### CLI script not executable
### Windows junction issues
```bash
chmod +x ~/.codex/superpowers/.codex/superpowers-codex
```
### Node.js errors
The CLI script requires Node.js. Verify:
```bash
node --version
```
Should show v14 or higher (v18+ recommended for ES module support).
Junctions normally work without special permissions. If creation fails, try running PowerShell as administrator.
## Getting Help
- Report issues: https://github.com/obra/superpowers/issues
- Main documentation: https://github.com/obra/superpowers
- Blog post: https://blog.fsck.com/2025/10/27/skills-for-openai-codex/
## Note
Codex support is experimental and may require refinement based on user feedback. If you encounter issues, please report them on GitHub.

View File

@ -7,7 +7,7 @@ Complete guide for using Superpowers with [OpenCode.ai](https://opencode.ai).
Tell OpenCode:
```
Clone https://github.com/obra/superpowers to ~/.config/opencode/superpowers, then create directory ~/.config/opencode/plugin, then symlink ~/.config/opencode/superpowers/.opencode/plugin/superpowers.js to ~/.config/opencode/plugin/superpowers.js, then restart opencode.
Clone https://github.com/obra/superpowers to ~/.config/opencode/superpowers, then create directory ~/.config/opencode/plugins, then symlink ~/.config/opencode/superpowers/.opencode/plugins/superpowers.js to ~/.config/opencode/plugins/superpowers.js, then symlink ~/.config/opencode/superpowers/skills to ~/.config/opencode/skills/superpowers, then restart opencode.
```
## Manual Installation
@ -15,59 +15,175 @@ Clone https://github.com/obra/superpowers to ~/.config/opencode/superpowers, the
### Prerequisites
- [OpenCode.ai](https://opencode.ai) installed
- Node.js installed
- Git installed
### Installation Steps
#### 1. Install Superpowers
### macOS / Linux
```bash
mkdir -p ~/.config/opencode/superpowers
# 1. Install Superpowers (or update existing)
if [ -d ~/.config/opencode/superpowers ]; then
cd ~/.config/opencode/superpowers && git pull
else
git clone https://github.com/obra/superpowers.git ~/.config/opencode/superpowers
fi
# 2. Create directories
mkdir -p ~/.config/opencode/plugins ~/.config/opencode/skills
# 3. Remove old symlinks/directories if they exist
rm -f ~/.config/opencode/plugins/superpowers.js
rm -rf ~/.config/opencode/skills/superpowers
# 4. Create symlinks
ln -s ~/.config/opencode/superpowers/.opencode/plugins/superpowers.js ~/.config/opencode/plugins/superpowers.js
ln -s ~/.config/opencode/superpowers/skills ~/.config/opencode/skills/superpowers
# 5. Restart OpenCode
```
#### Verify Installation
```bash
ls -l ~/.config/opencode/plugins/superpowers.js
ls -l ~/.config/opencode/skills/superpowers
```
Both should show symlinks pointing to the superpowers directory.
### Windows
**Prerequisites:**
- Git installed
- Either **Developer Mode** enabled OR **Administrator privileges**
- Windows 10: Settings → Update & Security → For developers
- Windows 11: Settings → System → For developers
Pick your shell below: [Command Prompt](#command-prompt) | [PowerShell](#powershell) | [Git Bash](#git-bash)
#### Command Prompt
Run as Administrator, or with Developer Mode enabled:
```cmd
:: 1. Install Superpowers
git clone https://github.com/obra/superpowers.git "%USERPROFILE%\.config\opencode\superpowers"
:: 2. Create directories
mkdir "%USERPROFILE%\.config\opencode\plugins" 2>nul
mkdir "%USERPROFILE%\.config\opencode\skills" 2>nul
:: 3. Remove existing links (safe for reinstalls)
del "%USERPROFILE%\.config\opencode\plugins\superpowers.js" 2>nul
rmdir "%USERPROFILE%\.config\opencode\skills\superpowers" 2>nul
:: 4. Create plugin symlink (requires Developer Mode or Admin)
mklink "%USERPROFILE%\.config\opencode\plugins\superpowers.js" "%USERPROFILE%\.config\opencode\superpowers\.opencode\plugins\superpowers.js"
:: 5. Create skills junction (works without special privileges)
mklink /J "%USERPROFILE%\.config\opencode\skills\superpowers" "%USERPROFILE%\.config\opencode\superpowers\skills"
:: 6. Restart OpenCode
```
#### PowerShell
Run as Administrator, or with Developer Mode enabled:
```powershell
# 1. Install Superpowers
git clone https://github.com/obra/superpowers.git "$env:USERPROFILE\.config\opencode\superpowers"
# 2. Create directories
New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.config\opencode\plugins"
New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.config\opencode\skills"
# 3. Remove existing links (safe for reinstalls)
Remove-Item "$env:USERPROFILE\.config\opencode\plugins\superpowers.js" -Force -ErrorAction SilentlyContinue
Remove-Item "$env:USERPROFILE\.config\opencode\skills\superpowers" -Force -ErrorAction SilentlyContinue
# 4. Create plugin symlink (requires Developer Mode or Admin)
New-Item -ItemType SymbolicLink -Path "$env:USERPROFILE\.config\opencode\plugins\superpowers.js" -Target "$env:USERPROFILE\.config\opencode\superpowers\.opencode\plugins\superpowers.js"
# 5. Create skills junction (works without special privileges)
New-Item -ItemType Junction -Path "$env:USERPROFILE\.config\opencode\skills\superpowers" -Target "$env:USERPROFILE\.config\opencode\superpowers\skills"
# 6. Restart OpenCode
```
#### Git Bash
Note: Git Bash's native `ln` command copies files instead of creating symlinks. Use `cmd //c mklink` instead (the `//c` is Git Bash syntax for `/c`).
```bash
# 1. Install Superpowers
git clone https://github.com/obra/superpowers.git ~/.config/opencode/superpowers
# 2. Create directories
mkdir -p ~/.config/opencode/plugins ~/.config/opencode/skills
# 3. Remove existing links (safe for reinstalls)
rm -f ~/.config/opencode/plugins/superpowers.js 2>/dev/null
rm -rf ~/.config/opencode/skills/superpowers 2>/dev/null
# 4. Create plugin symlink (requires Developer Mode or Admin)
cmd //c "mklink \"$(cygpath -w ~/.config/opencode/plugins/superpowers.js)\" \"$(cygpath -w ~/.config/opencode/superpowers/.opencode/plugins/superpowers.js)\""
# 5. Create skills junction (works without special privileges)
cmd //c "mklink /J \"$(cygpath -w ~/.config/opencode/skills/superpowers)\" \"$(cygpath -w ~/.config/opencode/superpowers/skills)\""
# 6. Restart OpenCode
```
#### 2. Register the Plugin
#### WSL Users
OpenCode discovers plugins from `~/.config/opencode/plugin/`. Create a symlink:
If running OpenCode inside WSL, use the [macOS / Linux](#macos--linux) instructions instead.
```bash
mkdir -p ~/.config/opencode/plugin
ln -sf ~/.config/opencode/superpowers/.opencode/plugin/superpowers.js ~/.config/opencode/plugin/superpowers.js
#### Verify Installation
**Command Prompt:**
```cmd
dir /AL "%USERPROFILE%\.config\opencode\plugins"
dir /AL "%USERPROFILE%\.config\opencode\skills"
```
Alternatively, for project-local installation:
```bash
# In your OpenCode project
mkdir -p .opencode/plugin
ln -sf ~/.config/opencode/superpowers/.opencode/plugin/superpowers.js .opencode/plugin/superpowers.js
**PowerShell:**
```powershell
Get-ChildItem "$env:USERPROFILE\.config\opencode\plugins" | Where-Object { $_.LinkType }
Get-ChildItem "$env:USERPROFILE\.config\opencode\skills" | Where-Object { $_.LinkType }
```
#### 3. Restart OpenCode
Look for `<SYMLINK>` or `<JUNCTION>` in the output.
Restart OpenCode to load the plugin. Superpowers will automatically activate.
#### Troubleshooting Windows
**"You do not have sufficient privilege" error:**
- Enable Developer Mode in Windows Settings, OR
- Right-click your terminal → "Run as Administrator"
**"Cannot create a file when that file already exists":**
- Run the removal commands (step 3) first, then retry
**Symlinks not working after git clone:**
- Run `git config --global core.symlinks true` and re-clone
## Usage
### Finding Skills
Use the `find_skills` tool to list all available skills:
Use OpenCode's native `skill` tool to list all available skills:
```
use find_skills tool
use skill tool to list skills
```
### Loading a Skill
Use the `use_skill` tool to load a specific skill:
Use OpenCode's native `skill` tool to load a specific skill:
```
use use_skill tool with skill_name: "superpowers:brainstorming"
use skill tool to load superpowers/brainstorming
```
Skills are automatically inserted into the conversation and persist across context compaction.
### Personal Skills
Create your own skills in `~/.config/opencode/skills/`:
@ -111,66 +227,48 @@ description: Use when [condition] - [what it does]
[Your skill content here]
```
## Skill Priority
## Skill Locations
Skills are resolved with this priority order:
OpenCode discovers skills from these locations:
1. **Project skills** (`.opencode/skills/`) - Highest priority
2. **Personal skills** (`~/.config/opencode/skills/`)
3. **Superpowers skills** (`~/.config/opencode/superpowers/skills/`)
You can force resolution to a specific level:
- `project:skill-name` - Force project skill
- `skill-name` - Search project → personal → superpowers
- `superpowers:skill-name` - Force superpowers skill
3. **Superpowers skills** (`~/.config/opencode/skills/superpowers/`) - via symlink
## Features
### Automatic Context Injection
The plugin automatically injects superpowers context via the chat.message hook on every session. No manual configuration needed.
The plugin automatically injects superpowers context via the `experimental.chat.system.transform` hook. This adds the "using-superpowers" skill content to the system prompt on every request.
### Message Insertion Pattern
### Native Skills Integration
When you load a skill with `use_skill`, it's inserted as a user message with `noReply: true`. This ensures skills persist throughout long conversations, even when OpenCode compacts context.
### Compaction Resilience
The plugin listens for `session.compacted` events and automatically re-injects the core superpowers bootstrap to maintain functionality after context compaction.
Superpowers uses OpenCode's native `skill` tool for skill discovery and loading. Skills are symlinked into `~/.config/opencode/skills/superpowers/` so they appear alongside your personal and project skills.
### Tool Mapping
Skills written for Claude Code are automatically adapted for OpenCode. The plugin provides mapping instructions:
Skills written for Claude Code are automatically adapted for OpenCode. The bootstrap provides mapping instructions:
- `TodoWrite``update_plan`
- `Task` with subagents → OpenCode's `@mention` system
- `Skill` tool → `use_skill` custom tool
- `Skill` tool → OpenCode's native `skill` tool
- File operations → Native OpenCode tools
## Architecture
### Plugin Structure
**Location:** `~/.config/opencode/superpowers/.opencode/plugin/superpowers.js`
**Location:** `~/.config/opencode/superpowers/.opencode/plugins/superpowers.js`
**Components:**
- Two custom tools: `use_skill`, `find_skills`
- chat.message hook for initial context injection
- event handler for session.compacted re-injection
- Uses shared `lib/skills-core.js` module (also used by Codex)
- `experimental.chat.system.transform` hook for bootstrap injection
- Reads and injects the "using-superpowers" skill content
### Shared Core Module
### Skills
**Location:** `~/.config/opencode/superpowers/lib/skills-core.js`
**Location:** `~/.config/opencode/skills/superpowers/` (symlink to `~/.config/opencode/superpowers/skills/`)
**Functions:**
- `extractFrontmatter()` - Parse skill metadata
- `stripFrontmatter()` - Remove metadata from content
- `findSkillsInDir()` - Recursive skill discovery
- `resolveSkillPath()` - Skill resolution with shadowing
- `checkForUpdates()` - Git update detection
This module is shared between OpenCode and Codex implementations for code reuse.
Skills are discovered by OpenCode's native skill system. Each skill has a `SKILL.md` file with YAML frontmatter.
## Updating
@ -185,28 +283,28 @@ Restart OpenCode to load the updates.
### Plugin not loading
1. Check plugin file exists: `ls ~/.config/opencode/superpowers/.opencode/plugin/superpowers.js`
2. Check symlink: `ls -l ~/.config/opencode/plugin/superpowers.js`
1. Check plugin exists: `ls ~/.config/opencode/superpowers/.opencode/plugins/superpowers.js`
2. Check symlink/junction: `ls -l ~/.config/opencode/plugins/` (macOS/Linux) or `dir /AL %USERPROFILE%\.config\opencode\plugins` (Windows)
3. Check OpenCode logs: `opencode run "test" --print-logs --log-level DEBUG`
4. Look for: `service=plugin path=file:///.../superpowers.js loading plugin`
4. Look for plugin loading message in logs
### Skills not found
1. Verify skills directory: `ls ~/.config/opencode/superpowers/skills`
2. Use `find_skills` tool to see what's discovered
3. Check skill structure: each skill needs a `SKILL.md` file
1. Verify skills symlink: `ls -l ~/.config/opencode/skills/superpowers` (should point to superpowers/skills/)
2. Use OpenCode's `skill` tool to list available skills
3. Check skill structure: each skill needs a `SKILL.md` file with valid frontmatter
### Tools not working
### Windows: Module not found error
1. Verify plugin loaded: Check OpenCode logs for plugin loading message
2. Check Node.js version: The plugin requires Node.js for ES modules
3. Test plugin manually: `node --input-type=module -e "import('file://~/.config/opencode/plugin/superpowers.js').then(m => console.log(Object.keys(m)))"`
If you see `Cannot find module` errors on Windows:
- **Cause:** Git Bash `ln -sf` copies files instead of creating symlinks
- **Fix:** Use `mklink /J` directory junctions instead (see Windows installation steps)
### Context not injecting
### Bootstrap not appearing
1. Check if chat.message hook is working
2. Verify using-superpowers skill exists
3. Check OpenCode version (requires recent version with plugin support)
1. Verify using-superpowers skill exists: `ls ~/.config/opencode/superpowers/skills/using-superpowers/SKILL.md`
2. Check OpenCode version supports `experimental.chat.system.transform` hook
3. Restart OpenCode after plugin changes
## Getting Help
@ -216,19 +314,17 @@ Restart OpenCode to load the updates.
## Testing
The implementation includes an automated test suite at `tests/opencode/`:
Verify your installation:
```bash
# Run all tests
./tests/opencode/run-tests.sh --integration --verbose
# Check plugin loads
opencode run --print-logs "hello" 2>&1 | grep -i superpowers
# Run specific test
./tests/opencode/run-tests.sh --test test-tools.sh
# Check skills are discoverable
opencode run "use skill tool to list all skills" 2>&1 | grep -i superpowers
# Check bootstrap injection
opencode run "what superpowers do you have?"
```
Tests verify:
- Plugin loading
- Skills-core library functionality
- Tool execution (use_skill, find_skills)
- Skill priority resolution
- Proper isolation with temp HOME
The agent should mention having superpowers and be able to list skills from `superpowers/`.

View File

@ -6,7 +6,8 @@
"hooks": [
{
"type": "command",
"command": "\"${CLAUDE_PLUGIN_ROOT}/hooks/run-hook.cmd\" session-start.sh"
"command": "'${CLAUDE_PLUGIN_ROOT}/hooks/run-hook.cmd' session-start",
"async": false
}
]
}

39
superpowers/hooks/run-hook.cmd Normal file → Executable file
View File

@ -1,19 +1,46 @@
: << 'CMDBLOCK'
@echo off
REM Polyglot wrapper: runs .sh scripts cross-platform
REM Cross-platform polyglot wrapper for hook scripts.
REM On Windows: cmd.exe runs the batch portion, which finds and calls bash.
REM On Unix: the shell interprets this as a script (: is a no-op in bash).
REM
REM Hook scripts use extensionless filenames (e.g. "session-start" not
REM "session-start.sh") so Claude Code's Windows auto-detection -- which
REM prepends "bash" to any command containing .sh -- doesn't interfere.
REM
REM Usage: run-hook.cmd <script-name> [args...]
REM The script should be in the same directory as this wrapper
if "%~1"=="" (
echo run-hook.cmd: missing script name >&2
exit /b 1
)
"C:\Program Files\Git\bin\bash.exe" -l "%~dp0%~1" %2 %3 %4 %5 %6 %7 %8 %9
exit /b
set "HOOK_DIR=%~dp0"
REM Try Git for Windows bash in standard locations
if exist "C:\Program Files\Git\bin\bash.exe" (
"C:\Program Files\Git\bin\bash.exe" "%HOOK_DIR%%~1" %2 %3 %4 %5 %6 %7 %8 %9
exit /b %ERRORLEVEL%
)
if exist "C:\Program Files (x86)\Git\bin\bash.exe" (
"C:\Program Files (x86)\Git\bin\bash.exe" "%HOOK_DIR%%~1" %2 %3 %4 %5 %6 %7 %8 %9
exit /b %ERRORLEVEL%
)
REM Try bash on PATH (e.g. user-installed Git Bash, MSYS2, Cygwin)
where bash >nul 2>nul
if %ERRORLEVEL% equ 0 (
bash "%HOOK_DIR%%~1" %2 %3 %4 %5 %6 %7 %8 %9
exit /b %ERRORLEVEL%
)
REM No bash found - exit silently rather than error
REM (plugin still works, just without SessionStart context injection)
exit /b 0
CMDBLOCK
# Unix shell runs from here
# Unix: run the named script directly
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
SCRIPT_NAME="$1"
shift
"${SCRIPT_DIR}/${SCRIPT_NAME}" "$@"
exec bash "${SCRIPT_DIR}/${SCRIPT_NAME}" "$@"

View File

@ -17,34 +17,33 @@ fi
# Read using-superpowers content
using_superpowers_content=$(cat "${PLUGIN_ROOT}/skills/using-superpowers/SKILL.md" 2>&1 || echo "Error reading using-superpowers skill")
# Escape outputs for JSON using pure bash
# Escape string for JSON embedding using bash parameter substitution.
# Each ${s//old/new} is a single C-level pass - orders of magnitude
# faster than the character-by-character loop this replaces.
escape_for_json() {
local input="$1"
local output=""
local i char
for (( i=0; i<${#input}; i++ )); do
char="${input:$i:1}"
case "$char" in
$'\\') output+='\\' ;;
'"') output+='\"' ;;
$'\n') output+='\n' ;;
$'\r') output+='\r' ;;
$'\t') output+='\t' ;;
*) output+="$char" ;;
esac
done
printf '%s' "$output"
local s="$1"
s="${s//\\/\\\\}"
s="${s//\"/\\\"}"
s="${s//$'\n'/\\n}"
s="${s//$'\r'/\\r}"
s="${s//$'\t'/\\t}"
printf '%s' "$s"
}
using_superpowers_escaped=$(escape_for_json "$using_superpowers_content")
warning_escaped=$(escape_for_json "$warning_message")
session_context="<EXTREMELY_IMPORTANT>\nYou have superpowers.\n\n**Below is the full content of your 'superpowers:using-superpowers' skill - your introduction to using skills. For all other skills, use the 'Skill' tool:**\n\n${using_superpowers_escaped}\n\n${warning_escaped}\n</EXTREMELY_IMPORTANT>"
# Output context injection as JSON
# Output context injection as JSON.
# Keep both shapes for compatibility:
# - Cursor hooks expect additional_context.
# - Claude hooks expect hookSpecificOutput.additionalContext.
cat <<EOF
{
"additional_context": "${session_context}",
"hookSpecificOutput": {
"hookEventName": "SessionStart",
"additionalContext": "<EXTREMELY_IMPORTANT>\nYou have superpowers.\n\n**Below is the full content of your 'superpowers:using-superpowers' skill - your introduction to using skills. For all other skills, use the 'Skill' tool:**\n\n${using_superpowers_escaped}\n\n${warning_escaped}\n</EXTREMELY_IMPORTANT>"
"additionalContext": "${session_context}"
}
}
EOF

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@ -9,7 +9,50 @@ description: "You MUST use this before any creative work - creating features, bu
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
<HARD-GATE>
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.
</HARD-GATE>
## Anti-Pattern: "This Is Too Simple To Need A Design"
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
## Checklist
You MUST create a task for each of these items and complete them in order:
1. **Explore project context** — check files, docs, recent commits
2. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria
3. **Propose 2-3 approaches** — with trade-offs and your recommendation
4. **Present design** — in sections scaled to their complexity, get user approval after each section
5. **Write design doc** — save to `docs/plans/YYYY-MM-DD-<topic>-design.md` and commit
6. **Transition to implementation** — invoke writing-plans skill to create implementation plan
## Process Flow
```dot
digraph brainstorming {
"Explore project context" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Invoke writing-plans skill";
}
```
**The terminal state is invoking writing-plans.** Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
## The Process
@ -27,7 +70,7 @@ Start by understanding the current project context, then ask questions one at a
**Presenting the design:**
- Once you believe you understand what you're building, present the design
- Break it into sections of 200-300 words
- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
@ -39,10 +82,9 @@ Start by understanding the current project context, then ask questions one at a
- Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
**Implementation (if continuing):**
- Ask: "Ready to set up for implementation?"
- Use superpowers:using-git-worktrees to create isolated workspace
- Use superpowers:writing-plans to create detailed implementation plan
**Implementation:**
- Invoke the writing-plans skill to create a detailed implementation plan
- Do NOT invoke any other skill. writing-plans is the next step.
## Key Principles
@ -50,5 +92,5 @@ Start by understanding the current project context, then ask questions one at a
- **Multiple choice preferred** - Easier to answer than open-ended when possible
- **YAGNI ruthlessly** - Remove unnecessary features from all designs
- **Explore alternatives** - Always propose 2-3 approaches before settling
- **Incremental validation** - Present design in sections, validate each
- **Incremental validation** - Present design, get approval before moving on
- **Be flexible** - Go back and clarify when something doesn't make sense

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@ -74,3 +74,11 @@ After all tasks complete and verified:
- Reference skills when plan says to
- Between batches: just report and wait
- Stop when blocked, don't guess
- Never start implementation on main/master branch without explicit user consent
## Integration
**Required workflow skills:**
- **superpowers:using-git-worktrees** - REQUIRED: Set up isolated workspace before starting
- **superpowers:writing-plans** - Creates the plan this skill executes
- **superpowers:finishing-a-development-branch** - Complete development after all tasks

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@ -199,6 +199,7 @@ Done!
## Red Flags
**Never:**
- Start implementation on main/master branch without explicit user consent
- Skip reviews (spec compliance OR code quality)
- Proceed with unfixed issues
- Dispatch multiple implementation subagents in parallel (conflicts)
@ -229,6 +230,7 @@ Done!
## Integration
**Required workflow skills:**
- **superpowers:using-git-worktrees** - REQUIRED: Set up isolated workspace before starting
- **superpowers:writing-plans** - Creates the plan this skill executes
- **superpowers:requesting-code-review** - Code review template for reviewer subagents
- **superpowers:finishing-a-development-branch** - Complete development after all tasks

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@ -210,8 +210,9 @@ Ready to implement auth feature
**Called by:**
- **brainstorming** (Phase 4) - REQUIRED when design is approved and implementation follows
- **subagent-driven-development** - REQUIRED before executing any tasks
- **executing-plans** - REQUIRED before executing any tasks
- Any skill needing isolated workspace
**Pairs with:**
- **finishing-a-development-branch** - REQUIRED for cleanup after work complete
- **executing-plans** or **subagent-driven-development** - Work happens in this worktree

View File

@ -26,6 +26,9 @@ This is not negotiable. This is not optional. You cannot rationalize your way ou
```dot
digraph skill_flow {
"User message received" [shape=doublecircle];
"About to EnterPlanMode?" [shape=doublecircle];
"Already brainstormed?" [shape=diamond];
"Invoke brainstorming skill" [shape=box];
"Might any skill apply?" [shape=diamond];
"Invoke Skill tool" [shape=box];
"Announce: 'Using [skill] to [purpose]'" [shape=box];
@ -34,6 +37,11 @@ digraph skill_flow {
"Follow skill exactly" [shape=box];
"Respond (including clarifications)" [shape=doublecircle];
"About to EnterPlanMode?" -> "Already brainstormed?";
"Already brainstormed?" -> "Invoke brainstorming skill" [label="no"];
"Already brainstormed?" -> "Might any skill apply?" [label="yes"];
"Invoke brainstorming skill" -> "Might any skill apply?";
"User message received" -> "Might any skill apply?";
"Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];
"Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];

View File

@ -46,7 +46,7 @@ Assume they are a skilled developer, but know almost nothing about our toolset o
## Task Structure
```markdown
````markdown
### Task N: [Component Name]
**Files:**
@ -85,7 +85,7 @@ Expected: PASS
git add tests/path/test.py src/path/file.py
git commit -m "feat: add specific feature"
```
```
````
## Remember
- Exact file paths always

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@ -9,7 +9,7 @@ description: Use when creating new skills, editing existing skills, or verifying
**Writing skills IS Test-Driven Development applied to process documentation.**
**Personal skills live in agent-specific directories (`~/.claude/skills` for Claude Code, `~/.codex/skills` for Codex)**
**Personal skills live in agent-specific directories (`~/.claude/skills` for Claude Code, `~/.agents/skills/` for Codex)**
You write test cases (pressure scenarios with subagents), watch them fail (baseline behavior), write the skill (documentation), watch tests pass (agents comply), and refactor (close loopholes).

0
superpowers/skills/writing-skills/render-graphs.js Normal file → Executable file
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0
superpowers/tests/claude-code/analyze-token-usage.py Normal file → Executable file
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0
superpowers/tests/claude-code/run-skill-tests.sh Normal file → Executable file
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0
superpowers/tests/claude-code/test-helpers.sh Normal file → Executable file
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@ -14,7 +14,7 @@ echo "Test 1: Skill loading..."
output=$(run_claude "What is the subagent-driven-development skill? Describe its key steps briefly." 30)
if assert_contains "$output" "subagent-driven-development" "Skill is recognized"; then
if assert_contains "$output" "subagent-driven-development\|Subagent-Driven Development\|Subagent Driven" "Skill is recognized"; then
: # pass
else
exit 1
@ -136,4 +136,30 @@ fi
echo ""
# Test 8: Verify worktree requirement
echo "Test 8: Worktree requirement..."
output=$(run_claude "What workflow skills are required before using subagent-driven-development? List any prerequisites or required skills." 30)
if assert_contains "$output" "using-git-worktrees\|worktree" "Mentions worktree requirement"; then
: # pass
else
exit 1
fi
echo ""
# Test 9: Verify main branch warning
echo "Test 9: Main branch red flag..."
output=$(run_claude "In subagent-driven-development, is it okay to start implementation directly on the main branch?" 30)
if assert_contains "$output" "worktree\|feature.*branch\|not.*main\|never.*main\|avoid.*main\|don't.*main\|consent\|permission" "Warns against main branch"; then
: # pass
else
exit 1
fi
echo ""
echo "=== All subagent-driven-development skill tests passed ==="

0
superpowers/tests/explicit-skill-requests/run-all.sh Normal file → Executable file
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0
superpowers/tests/explicit-skill-requests/run-test.sh Normal file → Executable file
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0
superpowers/tests/opencode/run-tests.sh Normal file → Executable file
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14
superpowers/tests/opencode/setup.sh Normal file → Executable file
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@ -18,13 +18,13 @@ cp -r "$REPO_ROOT/lib" "$HOME/.config/opencode/superpowers/"
cp -r "$REPO_ROOT/skills" "$HOME/.config/opencode/superpowers/"
# Copy plugin directory
mkdir -p "$HOME/.config/opencode/superpowers/.opencode/plugin"
cp "$REPO_ROOT/.opencode/plugin/superpowers.js" "$HOME/.config/opencode/superpowers/.opencode/plugin/"
mkdir -p "$HOME/.config/opencode/superpowers/.opencode/plugins"
cp "$REPO_ROOT/.opencode/plugins/superpowers.js" "$HOME/.config/opencode/superpowers/.opencode/plugins/"
# Register plugin via symlink
mkdir -p "$HOME/.config/opencode/plugin"
ln -sf "$HOME/.config/opencode/superpowers/.opencode/plugin/superpowers.js" \
"$HOME/.config/opencode/plugin/superpowers.js"
mkdir -p "$HOME/.config/opencode/plugins"
ln -sf "$HOME/.config/opencode/superpowers/.opencode/plugins/superpowers.js" \
"$HOME/.config/opencode/plugins/superpowers.js"
# Create test skills in different locations for testing
@ -57,8 +57,8 @@ PROJECT_SKILL_MARKER_67890
EOF
echo "Setup complete: $TEST_HOME"
echo "Plugin installed to: $HOME/.config/opencode/superpowers/.opencode/plugin/superpowers.js"
echo "Plugin registered at: $HOME/.config/opencode/plugin/superpowers.js"
echo "Plugin installed to: $HOME/.config/opencode/superpowers/.opencode/plugins/superpowers.js"
echo "Plugin registered at: $HOME/.config/opencode/plugins/superpowers.js"
echo "Test project at: $TEST_HOME/test-project"
# Helper function for cleanup (call from tests or trap)

8
superpowers/tests/opencode/test-plugin-loading.sh Normal file → Executable file
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@ -15,15 +15,15 @@ trap cleanup_test_env EXIT
# Test 1: Verify plugin file exists and is registered
echo "Test 1: Checking plugin registration..."
if [ -L "$HOME/.config/opencode/plugin/superpowers.js" ]; then
if [ -L "$HOME/.config/opencode/plugins/superpowers.js" ]; then
echo " [PASS] Plugin symlink exists"
else
echo " [FAIL] Plugin symlink not found at $HOME/.config/opencode/plugin/superpowers.js"
echo " [FAIL] Plugin symlink not found at $HOME/.config/opencode/plugins/superpowers.js"
exit 1
fi
# Verify symlink target exists
if [ -f "$(readlink -f "$HOME/.config/opencode/plugin/superpowers.js")" ]; then
if [ -f "$(readlink -f "$HOME/.config/opencode/plugins/superpowers.js")" ]; then
echo " [PASS] Plugin symlink target exists"
else
echo " [FAIL] Plugin symlink target does not exist"
@ -60,7 +60,7 @@ fi
# Test 5: Verify plugin JavaScript syntax (basic check)
echo "Test 5: Checking plugin JavaScript syntax..."
plugin_file="$HOME/.config/opencode/superpowers/.opencode/plugin/superpowers.js"
plugin_file="$HOME/.config/opencode/superpowers/.opencode/plugins/superpowers.js"
if node --check "$plugin_file" 2>/dev/null; then
echo " [PASS] Plugin JavaScript syntax is valid"
else

0
superpowers/tests/opencode/test-priority.sh Normal file → Executable file
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0
superpowers/tests/opencode/test-skills-core.sh Normal file → Executable file
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0
superpowers/tests/opencode/test-tools.sh Normal file → Executable file
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0
superpowers/tests/skill-triggering/run-all.sh Normal file → Executable file
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0
superpowers/tests/skill-triggering/run-test.sh Normal file → Executable file
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1
superpowers/tests/subagent-driven-dev/run-test.sh Normal file → Executable file
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@ -77,6 +77,7 @@ claude -p "$PROMPT" \
--plugin-dir "$PLUGIN_DIR" \
--dangerously-skip-permissions \
--output-format stream-json \
--verbose \
> "$LOG_FILE" 2>&1 || true
# Extract final stats

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