📦 deps(thirdparty): update snapshots

This commit is contained in:
ci[bot]
2026-07-13 16:04:08 +00:00
parent b3cc57caff
commit 82f7c6e56a
265 changed files with 24975 additions and 16612 deletions
@@ -1,6 +1,6 @@
{
"name": "agentic-bundle-essentials",
"version": "14.2.0",
"version": "14.3.1",
"description": "Editorial \"Essentials\" bundle for Claude Code from Agentic Awesome Skills.",
"author": {
"name": "sickn33 and contributors",
@@ -1,6 +1,6 @@
{
"name": "aasb-essentials",
"version": "14.2.0",
"version": "14.3.1",
"description": "Install the \"Essentials\" editorial skill bundle from Agentic Awesome Skills.",
"author": {
"name": "sickn33 and contributors",
@@ -20,7 +20,7 @@
"interface": {
"displayName": "Essentials",
"shortDescription": "Essentials & Core · 5 curated skills",
"longDescription": "For everyone. Install these first. Covers Concise Planning, Lint And Validate, and 3 more skills.",
"longDescription": "For everyone. Install these first. Covers Concise Planning, Test Driven Development, and 3 more skills.",
"developerName": "sickn33 and contributors",
"category": "Essentials & Core",
"capabilities": [
@@ -1,737 +0,0 @@
---
name: kaizen
description: "Guide for continuous improvement, error proofing, and standardization. Use this skill when the user wants to improve code quality, refactor, or discuss process improvements."
risk: unknown
source: community
date_added: "2026-02-27"
---
# Kaizen: Continuous Improvement
## Overview
Small improvements, continuously. Error-proof by design. Follow what works. Build only what's needed.
**Core principle:** Many small improvements beat one big change. Prevent errors at design time, not with fixes.
## When to Use
**Always applied for:**
- Code implementation and refactoring
- Architecture and design decisions
- Process and workflow improvements
- Error handling and validation
**Philosophy:** Quality through incremental progress and prevention, not perfection through massive effort.
## The Four Pillars
### 1. Continuous Improvement (Kaizen)
Small, frequent improvements compound into major gains.
#### Principles
**Incremental over revolutionary:**
- Make smallest viable change that improves quality
- One improvement at a time
- Verify each change before next
- Build momentum through small wins
**Always leave code better:**
- Fix small issues as you encounter them
- Refactor while you work (within scope)
- Update outdated comments
- Remove dead code when you see it
**Iterative refinement:**
- First version: make it work
- Second pass: make it clear
- Third pass: make it efficient
- Don't try all three at once
<Good>
```typescript
// Iteration 1: Make it work
const calculateTotal = (items: Item[]) => {
let total = 0;
for (let i = 0; i < items.length; i++) {
total += items[i].price * items[i].quantity;
}
return total;
};
// Iteration 2: Make it clear (refactor)
const calculateTotal = (items: Item[]): number => {
return items.reduce((total, item) => {
return total + (item.price \* item.quantity);
}, 0);
};
// Iteration 3: Make it robust (add validation)
const calculateTotal = (items: Item[]): number => {
if (!items?.length) return 0;
return items.reduce((total, item) => {
if (item.price < 0 || item.quantity < 0) {
throw new Error('Price and quantity must be non-negative');
}
return total + (item.price \* item.quantity);
}, 0);
};
````
Each step is complete, tested, and working
</Good>
<Bad>
```typescript
// Trying to do everything at once
const calculateTotal = (items: Item[]): number => {
// Validate, optimize, add features, handle edge cases all together
if (!items?.length) return 0;
const validItems = items.filter(item => {
if (item.price < 0) throw new Error('Negative price');
if (item.quantity < 0) throw new Error('Negative quantity');
return item.quantity > 0; // Also filtering zero quantities
});
// Plus caching, plus logging, plus currency conversion...
return validItems.reduce(...); // Too many concerns at once
};
````
Overwhelming, error-prone, hard to verify
</Bad>
#### In Practice
**When implementing features:**
1. Start with simplest version that works
2. Add one improvement (error handling, validation, etc.)
3. Test and verify
4. Repeat if time permits
5. Don't try to make it perfect immediately
**When refactoring:**
- Fix one smell at a time
- Commit after each improvement
- Keep tests passing throughout
- Stop when "good enough" (diminishing returns)
**When reviewing code:**
- Suggest incremental improvements (not rewrites)
- Prioritize: critical → important → nice-to-have
- Focus on highest-impact changes first
- Accept "better than before" even if not perfect
### 2. Poka-Yoke (Error Proofing)
Design systems that prevent errors at compile/design time, not runtime.
#### Principles
**Make errors impossible:**
- Type system catches mistakes
- Compiler enforces contracts
- Invalid states unrepresentable
- Errors caught early (left of production)
**Design for safety:**
- Fail fast and loudly
- Provide helpful error messages
- Make correct path obvious
- Make incorrect path difficult
**Defense in layers:**
1. Type system (compile time)
2. Validation (runtime, early)
3. Guards (preconditions)
4. Error boundaries (graceful degradation)
#### Type System Error Proofing
<Good>
```typescript
// Error: string status can be any value
type OrderBad = {
status: string; // Can be "pending", "PENDING", "pnding", anything!
total: number;
};
// Good: Only valid states possible
type OrderStatus = 'pending' | 'processing' | 'shipped' | 'delivered';
type Order = {
status: OrderStatus;
total: number;
};
// Better: States with associated data
type Order =
| { status: 'pending'; createdAt: Date }
| { status: 'processing'; startedAt: Date; estimatedCompletion: Date }
| { status: 'shipped'; trackingNumber: string; shippedAt: Date }
| { status: 'delivered'; deliveredAt: Date; signature: string };
// Now impossible to have shipped without trackingNumber
````
Type system prevents entire classes of errors
</Good>
<Good>
```typescript
// Make invalid states unrepresentable
type NonEmptyArray<T> = [T, ...T[]];
const firstItem = <T>(items: NonEmptyArray<T>): T => {
return items[0]; // Always safe, never undefined!
};
// Caller must prove array is non-empty
const items: number[] = [1, 2, 3];
if (items.length > 0) {
firstItem(items as NonEmptyArray<number>); // Safe
}
````
Function signature guarantees safety
</Good>
#### Validation Error Proofing
<Good>
```typescript
// Error: Validation after use
const processPayment = (amount: number) => {
const fee = amount * 0.03; // Used before validation!
if (amount <= 0) throw new Error('Invalid amount');
// ...
};
// Good: Validate immediately
const processPayment = (amount: number) => {
if (amount <= 0) {
throw new Error('Payment amount must be positive');
}
if (amount > 10000) {
throw new Error('Payment exceeds maximum allowed');
}
const fee = amount \* 0.03;
// ... now safe to use
};
// Better: Validation at boundary with branded type
type PositiveNumber = number & { readonly \_\_brand: 'PositiveNumber' };
const validatePositive = (n: number): PositiveNumber => {
if (n <= 0) throw new Error('Must be positive');
return n as PositiveNumber;
};
const processPayment = (amount: PositiveNumber) => {
// amount is guaranteed positive, no need to check
const fee = amount \* 0.03;
};
// Validate at system boundary
const handlePaymentRequest = (req: Request) => {
const amount = validatePositive(req.body.amount); // Validate once
processPayment(amount); // Use everywhere safely
};
````
Validate once at boundary, safe everywhere else
</Good>
#### Guards and Preconditions
<Good>
```typescript
// Early returns prevent deeply nested code
const processUser = (user: User | null) => {
if (!user) {
logger.error('User not found');
return;
}
if (!user.email) {
logger.error('User email missing');
return;
}
if (!user.isActive) {
logger.info('User inactive, skipping');
return;
}
// Main logic here, guaranteed user is valid and active
sendEmail(user.email, 'Welcome!');
};
````
Guards make assumptions explicit and enforced
</Good>
#### Configuration Error Proofing
<Good>
```typescript
// Error: Optional config with unsafe defaults
type ConfigBad = {
apiKey?: string;
timeout?: number;
};
const client = new APIClient({ timeout: 5000 }); // apiKey missing!
// Good: Required config, fails early
type Config = {
apiKey: string;
timeout: number;
};
const loadConfig = (): Config => {
const apiKey = process.env.API_KEY;
if (!apiKey) {
throw new Error('API_KEY environment variable required');
}
return {
apiKey,
timeout: 5000,
};
};
// App fails at startup if config invalid, not during request
const config = loadConfig();
const client = new APIClient(config);
````
Fail at startup, not in production
</Good>
#### In Practice
**When designing APIs:**
- Use types to constrain inputs
- Make invalid states unrepresentable
- Return Result<T, E> instead of throwing
- Document preconditions in types
**When handling errors:**
- Validate at system boundaries
- Use guards for preconditions
- Fail fast with clear messages
- Log context for debugging
**When configuring:**
- Required over optional with defaults
- Validate all config at startup
- Fail deployment if config invalid
- Don't allow partial configurations
### 3. Standardized Work
Follow established patterns. Document what works. Make good practices easy to follow.
#### Principles
**Consistency over cleverness:**
- Follow existing codebase patterns
- Don't reinvent solved problems
- New pattern only if significantly better
- Team agreement on new patterns
**Documentation lives with code:**
- README for setup and architecture
- CLAUDE.md for AI coding conventions
- Comments for "why", not "what"
- Examples for complex patterns
**Automate standards:**
- Linters enforce style
- Type checks enforce contracts
- Tests verify behavior
- CI/CD enforces quality gates
#### Following Patterns
<Good>
```typescript
// Existing codebase pattern for API clients
class UserAPIClient {
async getUser(id: string): Promise<User> {
return this.fetch(`/users/${id}`);
}
}
// New code follows the same pattern
class OrderAPIClient {
async getOrder(id: string): Promise<Order> {
return this.fetch(`/orders/${id}`);
}
}
````
Consistency makes codebase predictable
</Good>
<Bad>
```typescript
// Existing pattern uses classes
class UserAPIClient { /* ... */ }
// New code introduces different pattern without discussion
const getOrder = async (id: string): Promise<Order> => {
// Breaking consistency "because I prefer functions"
};
````
Inconsistency creates confusion
</Bad>
#### Error Handling Patterns
<Good>
```typescript
// Project standard: Result type for recoverable errors
type Result<T, E> = { ok: true; value: T } | { ok: false; error: E };
// All services follow this pattern
const fetchUser = async (id: string): Promise<Result<User, Error>> => {
try {
const user = await db.users.findById(id);
if (!user) {
return { ok: false, error: new Error('User not found') };
}
return { ok: true, value: user };
} catch (err) {
return { ok: false, error: err as Error };
}
};
// Callers use consistent pattern
const result = await fetchUser('123');
if (!result.ok) {
logger.error('Failed to fetch user', result.error);
return;
}
const user = result.value; // Type-safe!
````
Standard pattern across codebase
</Good>
#### Documentation Standards
<Good>
```typescript
/**
* Retries an async operation with exponential backoff.
*
* Why: Network requests fail temporarily; retrying improves reliability
* When to use: External API calls, database operations
* When not to use: User input validation, internal function calls
*
* @example
* const result = await retry(
* () => fetch('https://api.example.com/data'),
* { maxAttempts: 3, baseDelay: 1000 }
* );
*/
const retry = async <T>(
operation: () => Promise<T>,
options: RetryOptions
): Promise<T> => {
// Implementation...
};
```
Documents why, when, and how
</Good>
#### In Practice
**Before adding new patterns:**
- Search codebase for similar problems solved
- Check CLAUDE.md for project conventions
- Discuss with team if breaking from pattern
- Update docs when introducing new pattern
**When writing code:**
- Match existing file structure
- Use same naming conventions
- Follow same error handling approach
- Import from same locations
**When reviewing:**
- Check consistency with existing code
- Point to examples in codebase
- Suggest aligning with standards
- Update CLAUDE.md if new standard emerges
### 4. Just-In-Time (JIT)
Build what's needed now. No more, no less. Avoid premature optimization and over-engineering.
#### Principles
**YAGNI (You Aren't Gonna Need It):**
- Implement only current requirements
- No "just in case" features
- No "we might need this later" code
- Delete speculation
**Simplest thing that works:**
- Start with straightforward solution
- Add complexity only when needed
- Refactor when requirements change
- Don't anticipate future needs
**Optimize when measured:**
- No premature optimization
- Profile before optimizing
- Measure impact of changes
- Accept "good enough" performance
#### YAGNI in Action
<Good>
```typescript
// Current requirement: Log errors to console
const logError = (error: Error) => {
console.error(error.message);
};
```
Simple, meets current need
</Good>
<Bad>
```typescript
// Over-engineered for "future needs"
interface LogTransport {
write(level: LogLevel, message: string, meta?: LogMetadata): Promise<void>;
}
class ConsoleTransport implements LogTransport { /_... _/ }
class FileTransport implements LogTransport { /_ ... _/ }
class RemoteTransport implements LogTransport { /_ ..._/ }
class Logger {
private transports: LogTransport[] = [];
private queue: LogEntry[] = [];
private rateLimiter: RateLimiter;
private formatter: LogFormatter;
// 200 lines of code for "maybe we'll need it"
}
const logError = (error: Error) => {
Logger.getInstance().log('error', error.message);
};
````
Building for imaginary future requirements
</Bad>
**When to add complexity:**
- Current requirement demands it
- Pain points identified through use
- Measured performance issues
- Multiple use cases emerged
<Good>
```typescript
// Start simple
const formatCurrency = (amount: number): string => {
return `$${amount.toFixed(2)}`;
};
// Requirement evolves: support multiple currencies
const formatCurrency = (amount: number, currency: string): string => {
const symbols = { USD: '$', EUR: '€', GBP: '£' };
return `${symbols[currency]}${amount.toFixed(2)}`;
};
// Requirement evolves: support localization
const formatCurrency = (amount: number, locale: string): string => {
return new Intl.NumberFormat(locale, {\n style: 'currency',
currency: locale === 'en-US' ? 'USD' : 'EUR',
}).format(amount);
};
````
Complexity added only when needed
</Good>
#### Premature Abstraction
<Bad>
```typescript
// One use case, but building generic framework
abstract class BaseCRUDService<T> {
abstract getAll(): Promise<T[]>;
abstract getById(id: string): Promise<T>;
abstract create(data: Partial<T>): Promise<T>;
abstract update(id: string, data: Partial<T>): Promise<T>;
abstract delete(id: string): Promise<void>;
}
class GenericRepository<T> { /_300 lines _/ }
class QueryBuilder<T> { /_ 200 lines_/ }
// ... building entire ORM for single table
````
Massive abstraction for uncertain future
</Bad>
<Good>
```typescript
// Simple functions for current needs
const getUsers = async (): Promise<User[]> => {
return db.query('SELECT * FROM users');
};
const getUserById = async (id: string): Promise<User | null> => {
return db.query('SELECT * FROM users WHERE id = $1', [id]);
};
// When pattern emerges across multiple entities, then abstract
````
Abstract only when pattern proven across 3+ cases
</Good>
#### Performance Optimization
<Good>
```typescript
// Current: Simple approach
const filterActiveUsers = (users: User[]): User[] => {
return users.filter(user => user.isActive);
};
// Benchmark shows: 50ms for 1000 users (acceptable)
// ✓ Ship it, no optimization needed
// Later: After profiling shows this is bottleneck
// Then optimize with indexed lookup or caching
````
Optimize based on measurement, not assumptions
</Good>
<Bad>
```typescript
// Premature optimization
const filterActiveUsers = (users: User[]): User[] => {
// "This might be slow, so let's cache and index"
const cache = new WeakMap();
const indexed = buildBTreeIndex(users, 'isActive');
// 100 lines of optimization code
// Adds complexity, harder to maintain
// No evidence it was needed
};\
````
Complex solution for unmeasured problem
</Bad>
#### In Practice
**When implementing:**
- Solve the immediate problem
- Use straightforward approach
- Resist "what if" thinking
- Delete speculative code
**When optimizing:**
- Profile first, optimize second
- Measure before and after
- Document why optimization needed
- Keep simple version in tests
**When abstracting:**
- Wait for 3+ similar cases (Rule of Three)
- Make abstraction as simple as possible
- Prefer duplication over wrong abstraction
- Refactor when pattern clear
## Integration with Commands
The Kaizen skill guides how you work. The commands provide structured analysis:
- **`/why`**: Root cause analysis (5 Whys)
- **`/cause-and-effect`**: Multi-factor analysis (Fishbone)
- **`/plan-do-check-act`**: Iterative improvement cycles
- **`/analyse-problem`**: Comprehensive documentation (A3)
- **`/analyse`**: Smart method selection (Gemba/VSM/Muda)
Use commands for structured problem-solving. Apply skill for day-to-day development.
## Red Flags
**Violating Continuous Improvement:**
- "I'll refactor it later" (never happens)
- Leaving code worse than you found it
- Big bang rewrites instead of incremental
**Violating Poka-Yoke:**
- "Users should just be careful"
- Validation after use instead of before
- Optional config with no validation
**Violating Standardized Work:**
- "I prefer to do it my way"
- Not checking existing patterns
- Ignoring project conventions
**Violating Just-In-Time:**
- "We might need this someday"
- Building frameworks before using them
- Optimizing without measuring
## Remember
**Kaizen is about:**
- Small improvements continuously
- Preventing errors by design
- Following proven patterns
- Building only what's needed
**Not about:**
- Perfection on first try
- Massive refactoring projects
- Clever abstractions
- Premature optimization
**Mindset:** Good enough today, better tomorrow. Repeat.
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
@@ -0,0 +1,378 @@
---
name: test-driven-development
description: "Use when implementing any feature or bugfix, before writing implementation code"
risk: unknown
source: community
date_added: "2026-02-27"
---
# Test-Driven Development (TDD)
## Overview
Write the test first. Watch it fail. Write minimal code to pass.
**Core principle:** If you didn't watch the test fail, you don't know if it tests the right thing.
**Violating the letter of the rules is violating the spirit of the rules.**
## When to Use
**Always:**
- New features
- Bug fixes
- Refactoring
- Behavior changes
**Exceptions (ask your human partner):**
- Throwaway prototypes
- Generated code
- Configuration files
Thinking "skip TDD just this once"? Stop. That's rationalization.
## The Iron Law
```
NO PRODUCTION CODE WITHOUT A FAILING TEST FIRST
```
Write code before the test? Delete it. Start over.
**No exceptions:**
- Don't keep it as "reference"
- Don't "adapt" it while writing tests
- Don't look at it
- Delete means delete
Implement fresh from tests. Period.
## Red-Green-Refactor
```dot
digraph tdd_cycle {
rankdir=LR;
red [label="RED\nWrite failing test", shape=box, style=filled, fillcolor="#ffcccc"];
verify_red [label="Verify fails\ncorrectly", shape=diamond];
green [label="GREEN\nMinimal code", shape=box, style=filled, fillcolor="#ccffcc"];
verify_green [label="Verify passes\nAll green", shape=diamond];
refactor [label="REFACTOR\nClean up", shape=box, style=filled, fillcolor="#ccccff"];
next [label="Next", shape=ellipse];
red -> verify_red;
verify_red -> green [label="yes"];
verify_red -> red [label="wrong\nfailure"];
green -> verify_green;
verify_green -> refactor [label="yes"];
verify_green -> green [label="no"];
refactor -> verify_green [label="stay\ngreen"];
verify_green -> next;
next -> red;
}
```
### RED - Write Failing Test
Write one minimal test showing what should happen.
<Good>
```typescript
test('retries failed operations 3 times', async () => {
let attempts = 0;
const operation = () => {
attempts++;
if (attempts < 3) throw new Error('fail');
return 'success';
};
const result = await retryOperation(operation);
expect(result).toBe('success');
expect(attempts).toBe(3);
});
```
Clear name, tests real behavior, one thing
</Good>
<Bad>
```typescript
test('retry works', async () => {
const mock = jest.fn()
.mockRejectedValueOnce(new Error())
.mockRejectedValueOnce(new Error())
.mockResolvedValueOnce('success');
await retryOperation(mock);
expect(mock).toHaveBeenCalledTimes(3);
});
```
Vague name, tests mock not code
</Bad>
**Requirements:**
- One behavior
- Clear name
- Real code (no mocks unless unavoidable)
### Verify RED - Watch It Fail
**MANDATORY. Never skip.**
```bash
npm test path/to/test.test.ts
```
Confirm:
- Test fails (not errors)
- Failure message is expected
- Fails because feature missing (not typos)
**Test passes?** You're testing existing behavior. Fix test.
**Test errors?** Fix error, re-run until it fails correctly.
### GREEN - Minimal Code
Write simplest code to pass the test.
<Good>
```typescript
async function retryOperation<T>(fn: () => Promise<T>): Promise<T> {
for (let i = 0; i < 3; i++) {
try {
return await fn();
} catch (e) {
if (i === 2) throw e;
}
}
throw new Error('unreachable');
}
```
Just enough to pass
</Good>
<Bad>
```typescript
async function retryOperation<T>(
fn: () => Promise<T>,
options?: {
maxRetries?: number;
backoff?: 'linear' | 'exponential';
onRetry?: (attempt: number) => void;
}
): Promise<T> {
// YAGNI
}
```
Over-engineered
</Bad>
Don't add features, refactor other code, or "improve" beyond the test.
### Verify GREEN - Watch It Pass
**MANDATORY.**
```bash
npm test path/to/test.test.ts
```
Confirm:
- Test passes
- Other tests still pass
- Output pristine (no errors, warnings)
**Test fails?** Fix code, not test.
**Other tests fail?** Fix now.
### REFACTOR - Clean Up
After green only:
- Remove duplication
- Improve names
- Extract helpers
Keep tests green. Don't add behavior.
### Repeat
Next failing test for next feature.
## Good Tests
| Quality | Good | Bad |
|---------|------|-----|
| **Minimal** | One thing. "and" in name? Split it. | `test('validates email and domain and whitespace')` |
| **Clear** | Name describes behavior | `test('test1')` |
| **Shows intent** | Demonstrates desired API | Obscures what code should do |
## Why Order Matters
**"I'll write tests after to verify it works"**
Tests written after code pass immediately. Passing immediately proves nothing:
- Might test wrong thing
- Might test implementation, not behavior
- Might miss edge cases you forgot
- You never saw it catch the bug
Test-first forces you to see the test fail, proving it actually tests something.
**"I already manually tested all the edge cases"**
Manual testing is ad-hoc. You think you tested everything but:
- No record of what you tested
- Can't re-run when code changes
- Easy to forget cases under pressure
- "It worked when I tried it" ≠ comprehensive
Automated tests are systematic. They run the same way every time.
**"Deleting X hours of work is wasteful"**
Sunk cost fallacy. The time is already gone. Your choice now:
- Delete and rewrite with TDD (X more hours, high confidence)
- Keep it and add tests after (30 min, low confidence, likely bugs)
The "waste" is keeping code you can't trust. Working code without real tests is technical debt.
**"TDD is dogmatic, being pragmatic means adapting"**
TDD IS pragmatic:
- Finds bugs before commit (faster than debugging after)
- Prevents regressions (tests catch breaks immediately)
- Documents behavior (tests show how to use code)
- Enables refactoring (change freely, tests catch breaks)
"Pragmatic" shortcuts = debugging in production = slower.
**"Tests after achieve the same goals - it's spirit not ritual"**
No. Tests-after answer "What does this do?" Tests-first answer "What should this do?"
Tests-after are biased by your implementation. You test what you built, not what's required. You verify remembered edge cases, not discovered ones.
Tests-first force edge case discovery before implementing. Tests-after verify you remembered everything (you didn't).
30 minutes of tests after ≠ TDD. You get coverage, lose proof tests work.
## Common Rationalizations
| Excuse | Reality |
|--------|---------|
| "Too simple to test" | Simple code breaks. Test takes 30 seconds. |
| "I'll test after" | Tests passing immediately prove nothing. |
| "Tests after achieve same goals" | Tests-after = "what does this do?" Tests-first = "what should this do?" |
| "Already manually tested" | Ad-hoc ≠ systematic. No record, can't re-run. |
| "Deleting X hours is wasteful" | Sunk cost fallacy. Keeping unverified code is technical debt. |
| "Keep as reference, write tests first" | You'll adapt it. That's testing after. Delete means delete. |
| "Need to explore first" | Fine. Throw away exploration, start with TDD. |
| "Test hard = design unclear" | Listen to test. Hard to test = hard to use. |
| "TDD will slow me down" | TDD faster than debugging. Pragmatic = test-first. |
| "Manual test faster" | Manual doesn't prove edge cases. You'll re-test every change. |
| "Existing code has no tests" | You're improving it. Add tests for existing code. |
## Red Flags - STOP and Start Over
- Code before test
- Test after implementation
- Test passes immediately
- Can't explain why test failed
- Tests added "later"
- Rationalizing "just this once"
- "I already manually tested it"
- "Tests after achieve the same purpose"
- "It's about spirit not ritual"
- "Keep as reference" or "adapt existing code"
- "Already spent X hours, deleting is wasteful"
- "TDD is dogmatic, I'm being pragmatic"
- "This is different because..."
**All of these mean: Delete code. Start over with TDD.**
## Example: Bug Fix
**Bug:** Empty email accepted
**RED**
```typescript
test('rejects empty email', async () => {
const result = await submitForm({ email: '' });
expect(result.error).toBe('Email required');
});
```
**Verify RED**
```bash
$ npm test
FAIL: expected 'Email required', got undefined
```
**GREEN**
```typescript
function submitForm(data: FormData) {
if (!data.email?.trim()) {
return { error: 'Email required' };
}
// ...
}
```
**Verify GREEN**
```bash
$ npm test
PASS
```
**REFACTOR**
Extract validation for multiple fields if needed.
## Verification Checklist
Before marking work complete:
- [ ] Every new function/method has a test
- [ ] Watched each test fail before implementing
- [ ] Each test failed for expected reason (feature missing, not typo)
- [ ] Wrote minimal code to pass each test
- [ ] All tests pass
- [ ] Output pristine (no errors, warnings)
- [ ] Tests use real code (mocks only if unavoidable)
- [ ] Edge cases and errors covered
Can't check all boxes? You skipped TDD. Start over.
## When Stuck
| Problem | Solution |
|---------|----------|
| Don't know how to test | Write wished-for API. Write assertion first. Ask your human partner. |
| Test too complicated | Design too complicated. Simplify interface. |
| Must mock everything | Code too coupled. Use dependency injection. |
| Test setup huge | Extract helpers. Still complex? Simplify design. |
## Debugging Integration
Bug found? Write failing test reproducing it. Follow TDD cycle. Test proves fix and prevents regression.
Never fix bugs without a test.
## Testing Anti-Patterns
When adding mocks or test utilities, read @testing-anti-patterns.md to avoid common pitfalls:
- Testing mock behavior instead of real behavior
- Adding test-only methods to production classes
- Mocking without understanding dependencies
## Final Rule
```
Production code → test exists and failed first
Otherwise → not TDD
```
No exceptions without your human partner's permission.
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
@@ -0,0 +1,299 @@
# Testing Anti-Patterns
**Load this reference when:** writing or changing tests, adding mocks, or tempted to add test-only methods to production code.
## Overview
Tests must verify real behavior, not mock behavior. Mocks are a means to isolate, not the thing being tested.
**Core principle:** Test what the code does, not what the mocks do.
**Following strict TDD prevents these anti-patterns.**
## The Iron Laws
```
1. NEVER test mock behavior
2. NEVER add test-only methods to production classes
3. NEVER mock without understanding dependencies
```
## Anti-Pattern 1: Testing Mock Behavior
**The violation:**
```typescript
// ❌ BAD: Testing that the mock exists
test('renders sidebar', () => {
render(<Page />);
expect(screen.getByTestId('sidebar-mock')).toBeInTheDocument();
});
```
**Why this is wrong:**
- You're verifying the mock works, not that the component works
- Test passes when mock is present, fails when it's not
- Tells you nothing about real behavior
**your human partner's correction:** "Are we testing the behavior of a mock?"
**The fix:**
```typescript
// ✅ GOOD: Test real component or don't mock it
test('renders sidebar', () => {
render(<Page />); // Don't mock sidebar
expect(screen.getByRole('navigation')).toBeInTheDocument();
});
// OR if sidebar must be mocked for isolation:
// Don't assert on the mock - test Page's behavior with sidebar present
```
### Gate Function
```
BEFORE asserting on any mock element:
Ask: "Am I testing real component behavior or just mock existence?"
IF testing mock existence:
STOP - Delete the assertion or unmock the component
Test real behavior instead
```
## Anti-Pattern 2: Test-Only Methods in Production
**The violation:**
```typescript
// ❌ BAD: destroy() only used in tests
class Session {
async destroy() { // Looks like production API!
await this._workspaceManager?.destroyWorkspace(this.id);
// ... cleanup
}
}
// In tests
afterEach(() => session.destroy());
```
**Why this is wrong:**
- Production class polluted with test-only code
- Dangerous if accidentally called in production
- Violates YAGNI and separation of concerns
- Confuses object lifecycle with entity lifecycle
**The fix:**
```typescript
// ✅ GOOD: Test utilities handle test cleanup
// Session has no destroy() - it's stateless in production
// In test-utils/
export async function cleanupSession(session: Session) {
const workspace = session.getWorkspaceInfo();
if (workspace) {
await workspaceManager.destroyWorkspace(workspace.id);
}
}
// In tests
afterEach(() => cleanupSession(session));
```
### Gate Function
```
BEFORE adding any method to production class:
Ask: "Is this only used by tests?"
IF yes:
STOP - Don't add it
Put it in test utilities instead
Ask: "Does this class own this resource's lifecycle?"
IF no:
STOP - Wrong class for this method
```
## Anti-Pattern 3: Mocking Without Understanding
**The violation:**
```typescript
// ❌ BAD: Mock breaks test logic
test('detects duplicate server', () => {
// Mock prevents config write that test depends on!
vi.mock('ToolCatalog', () => ({
discoverAndCacheTools: vi.fn().mockResolvedValue(undefined)
}));
await addServer(config);
await addServer(config); // Should throw - but won't!
});
```
**Why this is wrong:**
- Mocked method had side effect test depended on (writing config)
- Over-mocking to "be safe" breaks actual behavior
- Test passes for wrong reason or fails mysteriously
**The fix:**
```typescript
// ✅ GOOD: Mock at correct level
test('detects duplicate server', () => {
// Mock the slow part, preserve behavior test needs
vi.mock('MCPServerManager'); // Just mock slow server startup
await addServer(config); // Config written
await addServer(config); // Duplicate detected ✓
});
```
### Gate Function
```
BEFORE mocking any method:
STOP - Don't mock yet
1. Ask: "What side effects does the real method have?"
2. Ask: "Does this test depend on any of those side effects?"
3. Ask: "Do I fully understand what this test needs?"
IF depends on side effects:
Mock at lower level (the actual slow/external operation)
OR use test doubles that preserve necessary behavior
NOT the high-level method the test depends on
IF unsure what test depends on:
Run test with real implementation FIRST
Observe what actually needs to happen
THEN add minimal mocking at the right level
Red flags:
- "I'll mock this to be safe"
- "This might be slow, better mock it"
- Mocking without understanding the dependency chain
```
## Anti-Pattern 4: Incomplete Mocks
**The violation:**
```typescript
// ❌ BAD: Partial mock - only fields you think you need
const mockResponse = {
status: 'success',
data: { userId: '123', name: 'Alice' }
// Missing: metadata that downstream code uses
};
// Later: breaks when code accesses response.metadata.requestId
```
**Why this is wrong:**
- **Partial mocks hide structural assumptions** - You only mocked fields you know about
- **Downstream code may depend on fields you didn't include** - Silent failures
- **Tests pass but integration fails** - Mock incomplete, real API complete
- **False confidence** - Test proves nothing about real behavior
**The Iron Rule:** Mock the COMPLETE data structure as it exists in reality, not just fields your immediate test uses.
**The fix:**
```typescript
// ✅ GOOD: Mirror real API completeness
const mockResponse = {
status: 'success',
data: { userId: '123', name: 'Alice' },
metadata: { requestId: 'req-789', timestamp: 1234567890 }
// All fields real API returns
};
```
### Gate Function
```
BEFORE creating mock responses:
Check: "What fields does the real API response contain?"
Actions:
1. Examine actual API response from docs/examples
2. Include ALL fields system might consume downstream
3. Verify mock matches real response schema completely
Critical:
If you're creating a mock, you must understand the ENTIRE structure
Partial mocks fail silently when code depends on omitted fields
If uncertain: Include all documented fields
```
## Anti-Pattern 5: Integration Tests as Afterthought
**The violation:**
```
✅ Implementation complete
❌ No tests written
"Ready for testing"
```
**Why this is wrong:**
- Testing is part of implementation, not optional follow-up
- TDD would have caught this
- Can't claim complete without tests
**The fix:**
```
TDD cycle:
1. Write failing test
2. Implement to pass
3. Refactor
4. THEN claim complete
```
## When Mocks Become Too Complex
**Warning signs:**
- Mock setup longer than test logic
- Mocking everything to make test pass
- Mocks missing methods real components have
- Test breaks when mock changes
**your human partner's question:** "Do we need to be using a mock here?"
**Consider:** Integration tests with real components often simpler than complex mocks
## TDD Prevents These Anti-Patterns
**Why TDD helps:**
1. **Write test first** → Forces you to think about what you're actually testing
2. **Watch it fail** → Confirms test tests real behavior, not mocks
3. **Minimal implementation** → No test-only methods creep in
4. **Real dependencies** → You see what the test actually needs before mocking
**If you're testing mock behavior, you violated TDD** - you added mocks without watching test fail against real code first.
## Quick Reference
| Anti-Pattern | Fix |
|--------------|-----|
| Assert on mock elements | Test real component or unmock it |
| Test-only methods in production | Move to test utilities |
| Mock without understanding | Understand dependencies first, mock minimally |
| Incomplete mocks | Mirror real API completely |
| Tests as afterthought | TDD - tests first |
| Over-complex mocks | Consider integration tests |
## Red Flags
- Assertion checks for `*-mock` test IDs
- Methods only called in test files
- Mock setup is >50% of test
- Test fails when you remove mock
- Can't explain why mock is needed
- Mocking "just to be safe"
## The Bottom Line
**Mocks are tools to isolate, not things to test.**
If TDD reveals you're testing mock behavior, you've gone wrong.
Fix: Test real behavior or question why you're mocking at all.