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---
name: ux-flow
description: "Design user flows and screen structure using StyleSeed UX patterns such as progressive disclosure, hub-and-spoke navigation, and information pyramids."
category: design
risk: safe
source: community
description: Design user flows and navigation structure following proven UX patterns
risk: unknown
source: https://github.com/bitjaru/styleseed/tree/main/engine/.claude/skills/ss-flow
source_repo: bitjaru/styleseed
source_type: community
date_added: "2026-04-08"
author: bitjaru
tags: [ux, flows, navigation, product-design, styleseed]
tools: [claude, cursor, codex, gemini]
date_added: 2026-07-01
license: MIT
license_source: https://github.com/bitjaru/styleseed/blob/main/LICENSE
---
# UX Flow
## Overview
Part of [StyleSeed](https://github.com/bitjaru/styleseed), this skill designs flows before screens. It uses proven UX patterns to define entry points, exits, screen inventory, and navigation structure so the implementation has a coherent user journey instead of a pile of disconnected pages.
# UX Flow Designer
## When to Use
- Use when planning onboarding, checkout, account management, dashboards, or drill-down flows
- Use when a new feature spans multiple screens or modal states
- Use when users need a clear path through a task instead of a single isolated page
- Use when the UI needs navigation logic before components are built
## How It Works
Use this skill when you need design user flows and navigation structure following proven UX patterns.
### Information Architecture Principles
- progressive disclosure: reveal complexity only when needed
- Miller's Law: chunk content into manageable groups
- Hick's Law: minimize decision overload on each screen
## When NOT to use
### Common Navigation Models
- For implementing a single page → use `/ss-page` after the flow is settled
- For copy on each step → use `/ss-copy` after the structure is settled
- For information architecture of an entire product — narrow scope to one flow first
- For high-fidelity mockups — this produces a flow map, not pixel-perfect designs
- hub and spoke for dashboards and detail views
- linear flow for onboarding, forms, and checkout
- tab navigation for 3 to 5 top-level areas
Design a user flow: **$0**
Description: $ARGUMENTS
### Flow Rules
## Instructions
- every flow has a clear entry point
- every flow has a clear exit or success condition
- key features should usually be reachable within three taps from home
- non-root screens need back navigation
- loading, empty, and error states need explicit recovery paths
1. Read the design system reference:
- `CLAUDE.md` for component inventory
- `DESIGN-LANGUAGE.md` for layout patterns (sections 13-14, 19-20)
- `components/patterns/` for available building blocks
## Output
2. Apply these UX principles:
Provide:
1. An ASCII flow diagram
2. A screen inventory with each screen's purpose
3. Edge cases for loading, empty, and error states
4. Recommended page scaffolds and reusable patterns to implement next
### Information Architecture
- **Progressive Disclosure**: Show only what's needed at each step. Hide complexity behind logical drill-downs.
- **Miller's Law**: Chunk information into groups of 5-9 items maximum.
- **Hick's Law**: Minimize choices per screen. Fewer options = faster decisions.
## Best Practices
### Navigation Patterns
- **Hub & Spoke**: Dashboard → detail pages → back to dashboard (default for mobile apps)
- **Linear Flow**: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
- **Tab Navigation**: 3-5 top-level sections via BottomNav
- Optimize for clarity before density
- Let one screen answer one primary question
- Keep escape hatches visible for risky or destructive steps
- Define state transitions before drawing detailed layouts
### Screen Flow Rules
- Every flow must have a **clear entry point** and **clear exit point**
- Maximum **3 taps** to reach any key feature from the home screen
- Back navigation must always be available (except root screens)
- Error states must provide **recovery paths** (retry, go back, contact support)
- Loading states must use skeleton screens (never spinners in cards)
## Additional Resources
### Page Composition (from DESIGN-LANGUAGE.md)
- Follow the **Information Pyramid**: Hero → KPI Grid → Details → Lists
- Each screen should answer ONE primary question
- Above the fold: the most important metric or action
- Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
- [StyleSeed repository](https://github.com/bitjaru/styleseed)
- [Source skill](https://github.com/bitjaru/styleseed/blob/main/seeds/toss/.claude/skills/ux-flow/SKILL.md)
3. Output format:
- **Flow diagram** in ASCII showing screen connections
- **Screen inventory** listing each screen's purpose and key components
- **Edge cases** (empty states, errors, loading) for each screen
- **Scaffolded pages** using `PageShell`, `TopBar`, `BottomNav` patterns
4. Generate the actual page files using `/ss-page` conventions.
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.