📦 deps(thirdparty): update snapshots
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---
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name: lookdev-auto
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description: "Automated visual tuning: a vision or video model rates rendered variants in a loop. Render several labeled variants into one artifact, ask the model to rate them and suggest better values, render the suggestions, ask it to pick the best, repeat until good — the model is the eye, you run the loop."
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risk: safe
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source: community
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source_type: community
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source_repo: connerkward/lookdev-auto-skill
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date_added: "2026-06-16"
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author: Conner K Ward
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license: MIT
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tags:
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- visual-eval
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- vision-model
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- tuning
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- automation
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- render-loop
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tools:
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- claude-code
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- antigravity
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- cursor
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- gemini-cli
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- codex-cli
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---
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## When to Use
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Use whenever "looks/feels right" is the success criterion and there's no cheap numeric metric — animation easing/timing, zoom/camera feel, color grade, layout/spacing, design params, render/encoder settings, prompt params. Use the automated counterpart to lookdev when there's no human to sit the loop.
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_Source: [connerkward/lookdev-auto-skill](https://github.com/connerkward/lookdev-auto-skill) (MIT)._
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# Visual eval loop — let a vision/video model tune what only an eye can judge
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When the target is "does this LOOK/FEEL right" (not a number you can minimize), a
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vision model (image) or video-understanding model (motion/timing) can be the judge in
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a tight optimize loop. Worked reference: the `screenstudio-alternative` skill (`iteration.py`)
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(tuned zoom-animation feel via `fal-ai/video-understanding`).
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## The loop
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1. **Render N labeled variants into ONE artifact.** Vary the parameter(s) across a
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small spread. **Annotate each variant's params ON the artifact** (burn the label in:
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"A · 2.2Hz · ζ0.5"). Images → a labeled grid/contact sheet. Video/motion → a
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labeled *sequence* (label card or burned-in overlay before/over each clip) so the
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model can compare temporally.
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2. **One model call, structured output.** Send the single artifact with an explicit
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rubric (define what "good" means — and what "too much"/"too little" look like).
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Ask for **per-variant ratings + concrete suggested new values as JSON**:
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`{"ratings":{"A":n,...},"best_so_far":"X","suggest":[[p1,p2],...]}`.
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3. **Coarse → fine.** Round 1 = wide spread to locate the region. Round 2 = render the
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model's suggestions (+ carry the current best) into one artifact; ask it to **pick
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the single best**. Usually converges in **2 rounds**.
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4. **Stop when sufficient** — best rates high and suggestions cluster. Apply the winner.
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## Token / quality / step reductions (do these)
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- **One artifact per round, not one call per variant.** The biggest saver — a 6-variant
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round is 1 upload + 1 inference, not 6. Montage/grid beats a loop of single calls.
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- **Burn params onto the artifact.** The model sees label+result together → no separate
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"variant A used X" context to carry → fewer tokens, fewer mistakes.
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- **Structured JSON out + parse.** No re-asking, no free-text wrangling. Prompt "return
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ONLY JSON"; regex the first `{...}`.
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- **Short representative sample.** Tune on a 3-5s clip / one frame / one component, not
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the whole asset. Cheaper render, smaller upload, faster inference. Apply the found
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params to the full render once.
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- **Cap variants at ~5-6.** More doesn't improve the model's discrimination and multiplies
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render + token cost. Wide-but-sparse round 1, narrow round 2.
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- **Calibration anchors.** Include one deliberately-bad and one safe-default variant as
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fixed anchors each round — gives the model a reference scale and exposes when its
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"best" is worse than the safe default (catch a bad recommendation early).
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- **Independent rubric, stated up front.** Define "good" concretely in the prompt
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(smooth, subtle settle, not bouncy, not sluggish). Don't ask "which do you like" —
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that lets it echo your framing. A held-out criterion keeps the judge honest
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(see verify-outputs-rule: the check must be independent of what you tuned).
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- **Reuse renders across rounds.** Carry the round-1 winner's clip into round 2 instead
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of re-rendering it.
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- **Early-exit.** If round-1 top ≥9/10 and the three suggestions are within a small delta,
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skip round 2.
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- **Cheapest judge that can see the failure.** Frames-through an image VLM can judge
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spatial things (layout, color, crop); only reach for a true *video* model when the
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thing being judged is **temporal** (easing, timing, motion smoothness) — those are
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invisible in stills.
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## When NOT to use it
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- A real numeric metric exists and correlates with quality → optimize that directly;
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don't pay a model per step.
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- The judgment is subjective-to-the-user (their taste, brand) → show them the variants
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and let them pick; a model's "best" isn't their best. (This is why the screen-studio
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spring auto-tune was dropped — the model's pick didn't match the owner's eye.)
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- One or two variants → just look yourself.
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## Caveats (learned)
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- The model's pick is an *opinion*, not ground truth — anchor it, and sanity-check the
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winner against the safe default yourself before committing.
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- Vision/video models perceive gross differences well, fine ones poorly — keep variant
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spacing perceptible; near-identical variants get noise-rated.
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## Limitations
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- Model ratings are probabilistic aesthetic judgments, not objective truth; keep a human review step for brand-critical or subjective work.
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- Automated rounds can become expensive or slow when renders are heavy or many variants are explored.
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- This skill needs screenshots, frames, or clips that expose the quality difference; it is weak for subtle motion, audio, copy nuance, or user-preference calls.
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