7.6 KiB
Server-sent events (SSE) on Neon Functions
SSE is the one-way (server → client) streaming counterpart to WebSockets: the browser opens a long-lived GET with EventSource and the server pushes text frames down it. On Neon Functions there's no adapter or extra library to install — unlike the Hono WebSocket helper, an SSE endpoint is just a normal fetch handler that returns a Response whose body is a ReadableStream with Content-Type: text/event-stream. The runtime holds the response open as long as bytes keep flowing (15-minute heartbeat, see Timeouts).
Reach for SSE over WebSockets when you only need server → client updates (live counters, notifications, progress, token streams) — it's simpler to run (plain HTTP, no upgrade), and EventSource reconnects on its own, so there's no client backoff to write.
Minimal SSE endpoint (no framework)
A function's default export is { fetch }; SSE needs nothing more. Return a ReadableStream and write data: frames into it:
// src/index.ts
const encoder = new TextEncoder();
export default {
fetch(request: Request): Response {
const url = new URL(request.url);
if (url.pathname !== "/events") return new Response("ok");
const stream = new ReadableStream<Uint8Array>({
start(controller) {
// An SSE frame is `data: <payload>\n\n`. A line starting with `:` is a
// comment — used here as a heartbeat to keep the stream from going idle.
controller.enqueue(encoder.encode("data: hello\n\n"));
const timer = setInterval(
() => controller.enqueue(encoder.encode(": ping\n\n")),
25_000,
);
// cancel() fires when the client disconnects.
return () => clearInterval(timer);
},
});
return new Response(stream, {
headers: {
"Content-Type": "text/event-stream",
"Cache-Control": "no-cache, no-transform",
Connection: "keep-alive",
},
});
},
};
cancel()is returned fromstart()here for brevity; you can also declare it as a separatecancel()method on the stream's underlying source. Either way, use it to drop the client from any broadcast set and clear timers.
With Hono
Hono routes the HTTP side; the SSE response is the same ReadableStream. Returning a raw Response keeps full control over the stream (and sidesteps concurrent-write edge cases in stream helpers):
// src/index.ts
import { Hono } from "hono";
import { cors } from "hono/cors";
const app = new Hono();
app.use("*", cors({ origin: process.env.WEB_ORIGIN ?? "*" })); // EventSource is cross-origin from a SPA
app.get("/events", (c) => {
const stream = new ReadableStream<Uint8Array>({
start(controller) {
controller.enqueue(new TextEncoder().encode("data: connected\n\n"));
// ...register `controller` in a broadcast set; see fan-out below.
},
});
return new Response(stream, {
headers: { "Content-Type": "text/event-stream", "Cache-Control": "no-cache, no-transform" },
});
});
export default app;
Push to every client, across isolates
The fan-out rule is identical to WebSockets (Fan-out across isolates): each isolate keeps its own set of open streams, so broadcasting in-process only reaches the clients on that isolate. Hold a Set of stream controllers, and fan out across isolates with Postgres LISTEN/NOTIFY. Keep the source-of-truth state in Postgres — module state doesn't survive eviction.
import { Pool, Client } from "pg";
const encoder = new TextEncoder();
const clients = new Set<ReadableStreamDefaultController<Uint8Array>>();
const pool = new Pool({ connectionString: process.env.DATABASE_URL, max: 5 });
const CHANNEL = "events";
// One dedicated DIRECT connection per isolate to receive events (LISTEN needs a
// real session — use DATABASE_URL_UNPOOLED, not the pooled URL).
const listener = new Client({ connectionString: process.env.DATABASE_URL_UNPOOLED });
listener.connect().then(() => listener.query(`LISTEN ${CHANNEL}`));
listener.on("notification", (msg) => {
if (!msg.payload) return;
const frame = encoder.encode(`data: ${msg.payload}\n\n`);
for (const controller of clients) {
try {
controller.enqueue(frame); // enqueue is synchronous — no concurrent-await hazard
} catch {
clients.delete(controller); // controller already closed
}
}
});
// Anywhere you mutate state, NOTIFY so every isolate pushes to its own streams.
function publish(payload: unknown) {
return pool.query("SELECT pg_notify($1, $2)", [CHANNEL, JSON.stringify(payload)]);
}
Register/unregister each connection in clients from the stream's start/cancel, and add a module-scope heartbeat (setInterval, every ~25–30s) that enqueues : ping\n\n to every controller so idle streams stay alive (see Caveats).
Wire format (just text)
Each event is newline-delimited fields ending in a blank line:
data: a one-line payload\n\n
event: count\ndata: 42\n\n # named event → addEventListener("count", …)
id: 7\ndata: resumable\n\n # sets EventSource.lastEventId for resume
: this is a comment / heartbeat\n\n # ignored by the client; keeps the stream warm
retry: 5000\n\n # tells the client how long to wait before reconnecting
Send data: with no event: field to deliver the default message event, which the client reads with EventSource.onmessage (no addEventListener needed).
Client
const source = new EventSource(`${FUNCTION_URL}/events`); // GET only
source.onmessage = (e) => console.log("update", e.data); // default "message" events
source.onerror = () => {/* EventSource auto-reconnects; nothing to do */};
// source.close() to stop.
EventSource reconnects automatically with the server's retry: interval, replaying Last-Event-ID if you set id: — so unlike WebSockets you don't write a reconnect loop. Its constraints: it's GET-only and can't set request headers, so authenticate the same way as a WebSocket — a ?token= query param (verify with jwtVerify before streaming) or a cookie. (Use the modern eventsource polyfill if you need Authorization headers.)
Caveats
- Heartbeat or it dies. Streams stay open only while bytes flow — Neon's window is 15 min (Timeouts), but intermediary proxies are usually far stricter (tens of seconds). Emit a
: ping\n\ncomment every ~25–30s so the stream never goes quiet. no-transform. SetCache-Control: no-cache, no-transformso proxies don't buffer or rewrite the stream.- Enqueue is synchronous.
controller.enqueue()doesn't return a promise, so broadcasting from theLISTENhandler can't interleave awaits mid-write — wrap each intry/catchand drop dead controllers. - CORS. A SPA hits the function cross-origin, so set
Access-Control-Allow-Origin.EventSourcesends no credentials by default, so*is fine for public streams. - One-way only. SSE is server → client. For client → server, the browser makes normal
fetch/POSTcalls (often to the same function); reach for WebSockets only when you need bidirectional, low-latency frames.
Together — a Hono fetch SSE endpoint, LISTEN/NOTIFY fan-out, heartbeat, a counter persisted in Postgres, and a client-only TanStack Router SPA consuming it with EventSource — these compose into a complete realtime backend on a single function.