Files
playbook/codex/skills/thirdparty/using-superpowers/references/codex-tools.md
T
cshandClaude Opus 4.7 b3df41205d ♻️ refactor(skills): separate thirdparty skills into thirdparty/ subdirectory
- Move all third-party skills from codex/skills/ to codex/skills/thirdparty/
- Move .sources/ to codex/skills/thirdparty/.sources/
- Delete systematic-debugging/CREATION-LOG.md (internal dev note, not skill content)
- Update sync_thirdparty_skills.sh paths and conflict detection
- Update thirdparty_skills.json source_list paths
- Update install_skills_action to collect from both own and thirdparty dirs,
  logging [thirdparty] tag for third-party installs
- Update SKILLS.md directory structure docs
- Update tests to reflect new paths

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 14:50:02 +08:00

2.4 KiB

Codex Tool Mapping

Skills use Claude Code tool names. When you encounter these in a skill, use your platform equivalent:

Skill references Codex equivalent
Task tool (dispatch subagent) spawn_agent (see Subagent dispatch requires multi-agent support)
Multiple Task calls (parallel) Multiple spawn_agent calls
Task returns result wait_agent
Task completes automatically close_agent to free slot
TodoWrite (task tracking) update_plan
Skill tool (invoke a skill) Skills load natively — just follow the instructions
Read, Write, Edit (files) Use your native file tools
Bash (run commands) Use your native shell tools

Subagent dispatch requires multi-agent support

Add to your Codex config (~/.codex/config.toml):

[features]
multi_agent = true

This enables spawn_agent, wait_agent, and close_agent for skills like dispatching-parallel-agents and subagent-driven-development.

Legacy note: Codex builds before rust-v0.115.0 exposed spawned-agent waiting as wait. Current Codex uses wait_agent for spawned agents. The wait name now belongs to code-mode exec/wait, which resumes a yielded exec cell by cell_id; it is not the spawned-agent result tool.

Environment Detection

Skills that create worktrees or finish branches should detect their environment with read-only git commands before proceeding:

GIT_DIR=$(cd "$(git rev-parse --git-dir)" 2>/dev/null && pwd -P)
GIT_COMMON=$(cd "$(git rev-parse --git-common-dir)" 2>/dev/null && pwd -P)
BRANCH=$(git branch --show-current)
  • GIT_DIR != GIT_COMMON → already in a linked worktree (skip creation)
  • BRANCH empty → detached HEAD (cannot branch/push/PR from sandbox)

See using-git-worktrees Step 0 and finishing-a-development-branch Step 1 for how each skill uses these signals.

Codex App Finishing

When the sandbox blocks branch/push operations (detached HEAD in an externally managed worktree), the agent commits all work and informs the user to use the App's native controls:

  • "Create branch" — names the branch, then commit/push/PR via App UI
  • "Hand off to local" — transfers work to the user's local checkout

The agent can still run tests, stage files, and output suggested branch names, commit messages, and PR descriptions for the user to copy.