type BuFont = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property Typeface read ReadXmlAttrTypeface write WriteXmlAttrTypeface; property Panose read ReadXmlAttrPanose write WriteXmlAttrPanose; property PitchFamily read ReadXmlAttrPitchFamily write WriteXmlAttrPitchFamily; property Charset read ReadXmlAttrCharset write WriteXmlAttrCharset; function ReadXmlAttrTypeface(); function WriteXmlAttrTypeface(_value); function ReadXmlAttrPanose(); function WriteXmlAttrPanose(_value); function ReadXmlAttrPitchFamily(); function WriteXmlAttrPitchFamily(_value); function ReadXmlAttrCharset(); function WriteXmlAttrCharset(_value); public // Attributes XmlAttrTypeface; XmlAttrPanose; XmlAttrPitchFamily; XmlAttrCharset; // Children end; function BuFont.Create();overload; begin self.Create(nil, "a", "buFont"); end; function BuFont.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function BuFont.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function BuFont.Init();override; begin self.XmlAttrTypeface := new OpenXmlAttribute(nil, "typeface", nil); self.XmlAttrPanose := new OpenXmlAttribute(nil, "panose", nil); self.XmlAttrPitchFamily := new OpenXmlAttribute(nil, "pitchFamily", nil); self.XmlAttrCharset := new OpenXmlAttribute(nil, "charset", nil); end; function BuFont.InitAttributes();override; begin attributes_ := array( self.XmlAttrTypeface, self.XmlAttrPanose, self.XmlAttrPitchFamily, self.XmlAttrCharset, ); end; function BuFont.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function BuFont.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function BuFont.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrTypeface.Value) then self.XmlAttrTypeface.Value := _obj.XmlAttrTypeface.Value; if not ifnil(_obj.XmlAttrPanose.Value) then self.XmlAttrPanose.Value := _obj.XmlAttrPanose.Value; if not ifnil(_obj.XmlAttrPitchFamily.Value) then self.XmlAttrPitchFamily.Value := _obj.XmlAttrPitchFamily.Value; if not ifnil(_obj.XmlAttrCharset.Value) then self.XmlAttrCharset.Value := _obj.XmlAttrCharset.Value; end; function BuFont.ReadXmlAttrTypeface(); begin return self.XmlAttrTypeface.Value; end; function BuFont.WriteXmlAttrTypeface(_value); begin self.XmlAttrTypeface.Value := _value; end; function BuFont.ReadXmlAttrPanose(); begin return self.XmlAttrPanose.Value; end; function BuFont.WriteXmlAttrPanose(_value); begin self.XmlAttrPanose.Value := _value; end; function BuFont.ReadXmlAttrPitchFamily(); begin return self.XmlAttrPitchFamily.Value; end; function BuFont.WriteXmlAttrPitchFamily(_value); begin self.XmlAttrPitchFamily.Value := _value; end; function BuFont.ReadXmlAttrCharset(); begin return self.XmlAttrCharset.Value; end; function BuFont.WriteXmlAttrCharset(_value); begin self.XmlAttrCharset.Value := _value; end;