type FmtScheme = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: FmtScheme);override; property Name read ReadXmlAttrName write WriteXmlAttrName; function ReadXmlAttrName(); function WriteXmlAttrName(_value); public // Attributes XmlAttrName: OpenXmlAttribute; // Children FillStyleLst: FillStyleLst; LnStyleLst: LnStyleLst; EffectStyleLst: EffectStyleLst; BgFillStyleLst: FillStyleLst; end; function FmtScheme.Create();overload; begin self.Create(nil, "a", "fmtScheme"); end; function FmtScheme.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function FmtScheme.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function FmtScheme.Init();override; begin self.XmlAttrName := new OpenXmlAttribute(nil, "name", nil); self.FillStyleLst := new FillStyleLst(self, self.Prefix, "fillStyleLst"); self.LnStyleLst := new LnStyleLst(self, self.Prefix, "lnStyleLst"); self.EffectStyleLst := new EffectStyleLst(self, self.Prefix, "effectStyleLst"); self.BgFillStyleLst := new FillStyleLst(self, self.Prefix, "bgFillStyleLst"); end; function FmtScheme.InitAttributes();override; begin attributes_ := array( self.XmlAttrName, ); end; function FmtScheme.InitChildren();override; begin child_elements_ := array( 0: self.FillStyleLst, 1: self.LnStyleLst, 2: self.EffectStyleLst, 3: self.BgFillStyleLst, ); sorted_child_ := array( "": -1, self.FillStyleLst.ElementName: 0, self.LnStyleLst.ElementName: 1, self.EffectStyleLst.ElementName: 2, self.BgFillStyleLst.ElementName: 3, ); end; function FmtScheme.InitNode(_node: XmlNode);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString(self.Prefix) ? self.Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function FmtScheme.Copy(_obj: FmtScheme);override; begin if not ifnil(_obj.XmlAttrName.Value) then self.XmlAttrName.Value := _obj.XmlAttrName.Value; self.FillStyleLst.Copy(_obj.FillStyleLst); self.LnStyleLst.Copy(_obj.LnStyleLst); self.EffectStyleLst.Copy(_obj.EffectStyleLst); self.BgFillStyleLst.Copy(_obj.BgFillStyleLst); end; function FmtScheme.ReadXmlAttrName(); begin return self.XmlAttrName.Value; end; function FmtScheme.WriteXmlAttrName(_value); begin self.XmlAttrName.Value := _value; end;