type Font = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Font);override; property Name read ReadXmlAttrName write WriteXmlAttrName; function ReadXmlAttrName(); function WriteXmlAttrName(_value); public // Attributes XmlAttrName: OpenXmlAttribute; // Children AltName: PureWVal; Panosel: PureWVal; Charset: PureWVal; Family: PureWVal; Pitch: PureWVal; Sig: Sig; end; function Font.Create();overload; begin self.Create(nil, "w", "font"); end; function Font.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Font.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Font.Init();override; begin self.XmlAttrName := new OpenXmlAttribute(self.Prefix, "name", nil); self.AltName := new PureWVal(self, self.Prefix, "altName"); self.Panosel := new PureWVal(self, self.Prefix, "panosel"); self.Charset := new PureWVal(self, self.Prefix, "charset"); self.Family := new PureWVal(self, self.Prefix, "family"); self.Pitch := new PureWVal(self, self.Prefix, "pitch"); self.Sig := new Sig(self, self.Prefix, "sig"); end; function Font.InitAttributes();override; begin attributes_ := array( self.XmlAttrName, ); end; function Font.InitChildren();override; begin child_elements_ := array( 0: self.AltName, 1: self.Panosel, 2: self.Charset, 3: self.Family, 4: self.Pitch, 5: self.Sig, ); sorted_child_ := array( "": -1, self.AltName.ElementName: 0, self.Panosel.ElementName: 1, self.Charset.ElementName: 2, self.Family.ElementName: 3, self.Pitch.ElementName: 4, self.Sig.ElementName: 5, ); end; function Font.InitNode(_node: XmlNode);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString(self.Prefix) ? self.Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function Font.Copy(_obj: Font);override; begin if not ifnil(_obj.XmlAttrName.Value) then self.XmlAttrName.Value := _obj.XmlAttrName.Value; self.AltName.Copy(_obj.AltName); self.Panosel.Copy(_obj.Panosel); self.Charset.Copy(_obj.Charset); self.Family.Copy(_obj.Family); self.Pitch.Copy(_obj.Pitch); self.Sig.Copy(_obj.Sig); end; function Font.ReadXmlAttrName(); begin return self.XmlAttrName.Value; end; function Font.WriteXmlAttrName(_value); begin self.XmlAttrName.Value := _value; end;