type Legend = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Legend);override; property Layout read ReadXmlChildLayout write WriteXmlChildLayout; function ReadXmlChildLayout(); function WriteXmlChildLayout(_value); public // Attributes // Children LegendPos: PureVal; XmlChildLayout: OpenXmlEmpty; Overlay: PureVal; TxPr: TxPr; end; function Legend.Create();overload; begin self.Create(nil, "c", "legend"); end; function Legend.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Legend.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Legend.Init();override; begin self.LegendPos := new PureVal(self, self.Prefix, "legendPos"); self.XmlChildLayout := new OpenXmlEmpty(self, self.Prefix, "layout"); self.Overlay := new PureVal(self, self.Prefix, "overlay"); self.TxPr := new TxPr(self, self.Prefix, "txPr"); end; function Legend.InitAttributes();override; begin attributes_ := array( ); end; function Legend.InitChildren();override; begin child_elements_ := array( 0: self.LegendPos, 1: self.XmlChildLayout, 2: self.Overlay, 3: self.TxPr, ); sorted_child_ := array( "": -1, self.LegendPos.ElementName: 0, self.XmlChildLayout.ElementName: 1, self.Overlay.ElementName: 2, self.TxPr.ElementName: 3, ); end; function Legend.InitNode(_node: XmlNode);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString(self.Prefix) ? self.Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function Legend.Copy(_obj: Legend);override; begin self.LegendPos.Copy(_obj.LegendPos); self.XmlChildLayout.Copy(_obj.XmlChildLayout); self.Overlay.Copy(_obj.Overlay); self.TxPr.Copy(_obj.TxPr); end; function Legend.ReadXmlChildLayout(); begin return ifnil(self.XmlChildLayout.Value) ? false : true; end; function Legend.WriteXmlChildLayout(_value); begin self.XmlChildLayout.Value := _value; end;