type Num = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Num);override; property NumId read ReadXmlAttrNumId write WriteXmlAttrNumId; function ReadXmlAttrNumId(); function WriteXmlAttrNumId(_value); public // Attributes XmlAttrNumId: OpenXmlAttribute; // Children AbstractNumId: PureWVal; end; function Num.Create();overload; begin self.Create(nil, "w", "num"); end; function Num.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Num.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Num.Init();override; begin self.XmlAttrNumId := new OpenXmlAttribute(self.Prefix, "numId", nil); self.AbstractNumId := new PureWVal(self, self.Prefix, "abstractNumId"); end; function Num.InitAttributes();override; begin attributes_ := array( self.XmlAttrNumId, ); end; function Num.InitChildren();override; begin child_elements_ := array( 0: self.AbstractNumId, ); sorted_child_ := array( "": -1, self.AbstractNumId.ElementName: 0, ); end; function Num.InitNode(_node: XmlNode);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString(self.Prefix) ? self.Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function Num.Copy(_obj: Num);override; begin if not ifnil(_obj.XmlAttrNumId.Value) then self.XmlAttrNumId.Value := _obj.XmlAttrNumId.Value; self.AbstractNumId.Copy(_obj.AbstractNumId); end; function Num.ReadXmlAttrNumId(); begin return self.XmlAttrNumId.Value; end; function Num.WriteXmlAttrNumId(_value); begin self.XmlAttrNumId.Value := _value; end;