type Lin = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property Ang read ReadXmlAttrAng write WriteXmlAttrAng; property Scaled read ReadXmlAttrScaled write WriteXmlAttrScaled; function ReadXmlAttrAng(); function WriteXmlAttrAng(_value); function ReadXmlAttrScaled(); function WriteXmlAttrScaled(_value); public // Attributes XmlAttrAng; XmlAttrScaled; // Children end; function Lin.Create();overload; begin self.Create(nil, "a", "lin"); end; function Lin.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function Lin.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Lin.Init();override; begin self.XmlAttrAng := new OpenXmlAttribute(nil, "ang", nil); self.XmlAttrScaled := new OpenXmlAttribute(nil, "scaled", nil); end; function Lin.InitAttributes();override; begin attributes_ := array( self.XmlAttrAng, self.XmlAttrScaled, ); end; function Lin.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function Lin.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function Lin.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrAng.Value) then self.XmlAttrAng.Value := _obj.XmlAttrAng.Value; if not ifnil(_obj.XmlAttrScaled.Value) then self.XmlAttrScaled.Value := _obj.XmlAttrScaled.Value; end; function Lin.ReadXmlAttrAng(); begin return self.XmlAttrAng.Value; end; function Lin.WriteXmlAttrAng(_value); begin self.XmlAttrAng.Value := _value; end; function Lin.ReadXmlAttrScaled(); begin return self.XmlAttrScaled.Value; end; function Lin.WriteXmlAttrScaled(_value); begin self.XmlAttrScaled.Value := _value; end;