type ND = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property N read ReadXmlAttrN write WriteXmlAttrN; property D read ReadXmlAttrD write WriteXmlAttrD; function ReadXmlAttrN(); function WriteXmlAttrN(_value); function ReadXmlAttrD(); function WriteXmlAttrD(_value); public // Attributes XmlAttrN; XmlAttrD; // Children end; function ND.Create();overload; begin self.Create(nil, nil, ""); end; function ND.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function ND.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function ND.Init();override; begin self.XmlAttrN := new OpenXmlAttribute(nil, "n", nil); self.XmlAttrD := new OpenXmlAttribute(nil, "d", nil); end; function ND.InitAttributes();override; begin attributes_ := array( self.XmlAttrN, self.XmlAttrD, ); end; function ND.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function ND.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function ND.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrN.Value) then self.XmlAttrN.Value := _obj.XmlAttrN.Value; if not ifnil(_obj.XmlAttrD.Value) then self.XmlAttrD.Value := _obj.XmlAttrD.Value; end; function ND.ReadXmlAttrN(); begin return self.XmlAttrN.Value; end; function ND.WriteXmlAttrN(_value); begin self.XmlAttrN.Value := _value; end; function ND.ReadXmlAttrD(); begin return self.XmlAttrD.Value; end; function ND.WriteXmlAttrD(_value); begin self.XmlAttrD.Value := _value; end;