type Vector = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; function AddVariant(); function AddLpstr(); function AppendVariant(); function AppendLpstr(); property Variants read ReadVariants; property Lpstrs read ReadLpstrs; function ReadVariants(_index); function ReadLpstrs(_index); property Size read ReadXmlAttrSize write WriteXmlAttrSize; property BaseType read ReadXmlAttrBaseType write WriteXmlAttrBaseType; function ReadXmlAttrSize(); function WriteXmlAttrSize(_value); function ReadXmlAttrBaseType(); function WriteXmlAttrBaseType(_value); public // Attributes XmlAttrSize; XmlAttrBaseType; // Children end; function Vector.Create();overload; begin self.Create(nil, "vt", "vt:vector"); end; function Vector.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function Vector.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Vector.Init();override; begin self.XmlAttrSize := new OpenXmlAttribute(nil, "size", nil); self.XmlAttrBaseType := new OpenXmlAttribute(nil, "baseType", nil); end; function Vector.InitAttributes();override; begin attributes_ := array( self.XmlAttrSize, self.XmlAttrBaseType, ); end; function Vector.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function Vector.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString(self.Prefix) ? self.Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of pre + "variant": obj := self.AppendVariant(); pre + "lpstr": obj := self.AppendLpstr(); end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function Vector.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrSize.Value) then self.XmlAttrSize.Value := _obj.XmlAttrSize.Value; if not ifnil(_obj.XmlAttrBaseType.Value) then self.XmlAttrBaseType.Value := _obj.XmlAttrBaseType.Value; end; function Vector.AddVariant(); begin len := length(child_elements_); if len = 0 then i := -1; else begin for i:=len-1 downto 0 do if child_elements_[i].LocalName = "variant" then break; end obj := new Variant(self, self.Prefix, "variant"); self.InsertChild(obj, i+1); return obj; end; function Vector.AddLpstr(); begin len := length(child_elements_); if len = 0 then i := -1; else begin for i:=len-1 downto 0 do if child_elements_[i].LocalName = "lpstr" then break; end obj := new OpenXmlPcdata(self, self.Prefix, "lpstr"); self.InsertChild(obj, i+1); return obj; end; function Vector.AppendVariant(); begin obj := new Variant(self, self.Prefix, "variant"); child_elements_[length(child_elements_)] := obj; return obj; end; function Vector.AppendLpstr(); begin obj := new OpenXmlPcdata(self, self.Prefix, "lpstr"); child_elements_[length(child_elements_)] := obj; return obj; end; function Vector.ReadVariants(_index); begin ind := ifnil(_index) ? -2 : n; arr := array(); for k,v in child_elements_ do begin if v.LocalName = "variant" then begin arr[length(arr)] := v; ind--; end; if ind = -1 then return v; end; return arr; end; function Vector.ReadLpstrs(_index); begin ind := ifnil(_index) ? -2 : n; arr := array(); for k,v in child_elements_ do begin if v.LocalName = "lpstr" then begin arr[length(arr)] := v; ind--; end; if ind = -1 then return v; end; return arr; end; function Vector.ReadXmlAttrSize(); begin return self.XmlAttrSize.Value; end; function Vector.WriteXmlAttrSize(_value); begin self.XmlAttrSize.Value := _value; end; function Vector.ReadXmlAttrBaseType(); begin return self.XmlAttrBaseType.Value; end; function Vector.WriteXmlAttrBaseType(_value); begin self.XmlAttrBaseType.Value := _value; end;