type Legend = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function Copy(_obj: Legend);override; public // empty property property Layout read ReadXmlChildLayout write WriteXmlChildLayout; function ReadXmlChildLayout(); function WriteXmlChildLayout(_value); // normal property property LegendPos read ReadXmlChildLegendPos; property Overlay read ReadXmlChildOverlay; property TxPr read ReadXmlChildTxPr; function ReadXmlChildLegendPos(); function ReadXmlChildOverlay(); function ReadXmlChildTxPr(); public // Children XmlChildLegendPos: PureVal; XmlChildLayout: OpenXmlEmpty; XmlChildOverlay: PureVal; XmlChildTxPr: TxPr; end; function Legend.Create();overload; begin {self.}Create(nil, "c", "legend"); end; function Legend.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Legend.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin setsysparam(pn_calcctrlword(), getsysparam(pn_calcctrlword()) .| 0x200); class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Legend.Init();override; begin pre := {self.}Prefix ? {self.}Prefix + ":" : ""; attributes_ := array(); attributes_pf_ := array( ); sorted_child_ := array( pre + "legendPos": array(0, makeweakref(thisFunction(ReadXmlChildLegendPos))), pre + "layout": array(1, makeweakref(thisFunction(ReadXmlChildLayout))), pre + "overlay": array(2, makeweakref(thisFunction(ReadXmlChildOverlay))), pre + "txPr": array(3, makeweakref(thisFunction(ReadXmlChildTxPr))), ); container_ := new TSOfficeContainer(sorted_child_); end; function Legend.Copy(_obj: Legend);override; begin tslassigning_backup := tslassigning; tslassigning := 1; class(OpenXmlElement).Copy(_obj); if not ifnil(_obj.XmlChildLegendPos) then {self.}LegendPos.Copy(_obj.XmlChildLegendPos); if not ifnil(_obj.XmlChildLayout) then ifnil({self.}XmlChildLayout) ? {self.}Layout.Copy(_obj.XmlChildLayout) : {self.}XmlChildLayout.Copy(_obj.XmlChildLayout); if not ifnil(_obj.XmlChildOverlay) then {self.}Overlay.Copy(_obj.XmlChildOverlay); if not ifnil(_obj.XmlChildTxPr) then {self.}TxPr.Copy(_obj.XmlChildTxPr); tslassigning := tslassigning_backup; end; function Legend.ReadXmlChildLayout(); begin if tslassigning and ifnil({self.}XmlChildLayout) then begin {self.}XmlChildLayout := new OpenXmlEmpty(self, {self.}Prefix, "layout"); container_.Set({self.}XmlChildLayout); return {self.}XmlChildLayout; end return {self.}XmlChildLayout.BoolValue(); end; function Legend.WriteXmlChildLayout(_value); begin if ifnil({self.}XmlChildLayout) then begin {self.}XmlChildLayout := new OpenXmlEmpty(self, {self.}Prefix, "layout"); container_.Set({self.}XmlChildLayout); end {self.}XmlChildLayout.Value := _value; end; function Legend.ReadXmlChildLegendPos(); begin if tslassigning and ifnil({self.}XmlChildLegendPos) then begin {self.}XmlChildLegendPos := new PureVal(self, {self.}Prefix, "legendPos"); container_.Set({self.}XmlChildLegendPos); end return {self.}XmlChildLegendPos; end; function Legend.ReadXmlChildOverlay(); begin if tslassigning and ifnil({self.}XmlChildOverlay) then begin {self.}XmlChildOverlay := new PureVal(self, {self.}Prefix, "overlay"); container_.Set({self.}XmlChildOverlay); end return {self.}XmlChildOverlay; end; function Legend.ReadXmlChildTxPr(); begin if tslassigning and ifnil({self.}XmlChildTxPr) then begin {self.}XmlChildTxPr := new TxPr(self, {self.}Prefix, "txPr"); container_.Set({self.}XmlChildTxPr); end return {self.}XmlChildTxPr; end;