type Blip = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Blip);override; property Embed read ReadXmlAttrEmbed write WriteXmlAttrEmbed; property Cstate read ReadXmlAttrCstate write WriteXmlAttrCstate; function ReadXmlAttrEmbed(); function WriteXmlAttrEmbed(_value); function ReadXmlAttrCstate(); function WriteXmlAttrCstate(_value); public // Attributes XmlAttrEmbed: OpenXmlAttribute; XmlAttrCstate: OpenXmlAttribute; // Children end; function Blip.Create();overload; begin {self.}Create(nil, "a", "blip"); end; function Blip.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Blip.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Blip.Init();override; begin {self.}XmlAttrEmbed := new OpenXmlAttribute("r", "embed", nil); {self.}XmlAttrCstate := new OpenXmlAttribute(nil, "cstate", nil); end; function Blip.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrEmbed, {self.}XmlAttrCstate, ); end; function Blip.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function Blip.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function Blip.Copy(_obj: Blip);override; begin if not ifnil(_obj.XmlAttrEmbed.Value) then {self.}XmlAttrEmbed.Value := _obj.XmlAttrEmbed.Value; if not ifnil(_obj.XmlAttrCstate.Value) then {self.}XmlAttrCstate.Value := _obj.XmlAttrCstate.Value; end; function Blip.ReadXmlAttrEmbed(); begin return {self.}XmlAttrEmbed.Value; end; function Blip.WriteXmlAttrEmbed(_value); begin {self.}XmlAttrEmbed.Value := _value; end; function Blip.ReadXmlAttrCstate(); begin return {self.}XmlAttrCstate.Value; end; function Blip.WriteXmlAttrCstate(_value); begin {self.}XmlAttrCstate.Value := _value; end;