type CompatSetting = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: CompatSetting);override; property Name read ReadXmlAttrName write WriteXmlAttrName; property Uri read ReadXmlAttrUri write WriteXmlAttrUri; property Val read ReadXmlAttrVal write WriteXmlAttrVal; function ReadXmlAttrName(); function WriteXmlAttrName(_value); function ReadXmlAttrUri(); function WriteXmlAttrUri(_value); function ReadXmlAttrVal(); function WriteXmlAttrVal(_value); public // Attributes XmlAttrName: OpenXmlAttribute; XmlAttrUri: OpenXmlAttribute; XmlAttrVal: OpenXmlAttribute; // Children end; function CompatSetting.Create();overload; begin {self.}Create(nil, "w", "compatSetting"); end; function CompatSetting.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function CompatSetting.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function CompatSetting.Init();override; begin {self.}XmlAttrName := new OpenXmlAttribute({self.}Prefix, "name", nil); {self.}XmlAttrUri := new OpenXmlAttribute({self.}Prefix, "uri", nil); {self.}XmlAttrVal := new OpenXmlAttribute({self.}Prefix, "val", nil); end; function CompatSetting.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrName, {self.}XmlAttrUri, {self.}XmlAttrVal, ); end; function CompatSetting.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function CompatSetting.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function CompatSetting.Copy(_obj: CompatSetting);override; begin if not ifnil(_obj.XmlAttrName.Value) then {self.}XmlAttrName.Value := _obj.XmlAttrName.Value; if not ifnil(_obj.XmlAttrUri.Value) then {self.}XmlAttrUri.Value := _obj.XmlAttrUri.Value; if not ifnil(_obj.XmlAttrVal.Value) then {self.}XmlAttrVal.Value := _obj.XmlAttrVal.Value; end; function CompatSetting.ReadXmlAttrName(); begin return {self.}XmlAttrName.Value; end; function CompatSetting.WriteXmlAttrName(_value); begin {self.}XmlAttrName.Value := _value; end; function CompatSetting.ReadXmlAttrUri(); begin return {self.}XmlAttrUri.Value; end; function CompatSetting.WriteXmlAttrUri(_value); begin {self.}XmlAttrUri.Value := _value; end; function CompatSetting.ReadXmlAttrVal(); begin return {self.}XmlAttrVal.Value; end; function CompatSetting.WriteXmlAttrVal(_value); begin {self.}XmlAttrVal.Value := _value; end;