type FmtScheme = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: FmtScheme);override; property Name read ReadXmlAttrName write WriteXmlAttrName; function ReadXmlAttrName(); function WriteXmlAttrName(_value); public // Attributes XmlAttrName: OpenXmlAttribute; // Children FillStyleLst: FillStyleLst; LnStyleLst: LnStyleLst; EffectStyleLst: EffectStyleLst; BgFillStyleLst: FillStyleLst; end; function FmtScheme.Create();overload; begin {self.}Create(nil, "a", "fmtScheme"); end; function FmtScheme.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function FmtScheme.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function FmtScheme.Init();override; begin {self.}XmlAttrName := new OpenXmlAttribute(nil, "name", nil); {self.}FillStyleLst := new FillStyleLst(self, {self.}Prefix, "fillStyleLst"); {self.}LnStyleLst := new LnStyleLst(self, {self.}Prefix, "lnStyleLst"); {self.}EffectStyleLst := new EffectStyleLst(self, {self.}Prefix, "effectStyleLst"); {self.}BgFillStyleLst := new FillStyleLst(self, {self.}Prefix, "bgFillStyleLst"); end; function FmtScheme.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrName, ); end; function FmtScheme.InitChildren();override; begin child_elements_ := array( 0: {self.}FillStyleLst, 1: {self.}LnStyleLst, 2: {self.}EffectStyleLst, 3: {self.}BgFillStyleLst, ); sorted_child_ := array( "": -1, {self.}FillStyleLst.ElementName: 0, {self.}LnStyleLst.ElementName: 1, {self.}EffectStyleLst.ElementName: 2, {self.}BgFillStyleLst.ElementName: 3, ); end; function FmtScheme.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function FmtScheme.Copy(_obj: FmtScheme);override; begin if not ifnil(_obj.XmlAttrName.Value) then {self.}XmlAttrName.Value := _obj.XmlAttrName.Value; {self.}FillStyleLst.Copy(_obj.FillStyleLst); {self.}LnStyleLst.Copy(_obj.LnStyleLst); {self.}EffectStyleLst.Copy(_obj.EffectStyleLst); {self.}BgFillStyleLst.Copy(_obj.BgFillStyleLst); end; function FmtScheme.ReadXmlAttrName(); begin return {self.}XmlAttrName.Value; end; function FmtScheme.WriteXmlAttrName(_value); begin {self.}XmlAttrName.Value := _value; end;