type EffectStyleLst = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: EffectStyleLst);override; function AddEffectStyle(): EffectStyle; function AppendEffectStyle(): EffectStyle; property EffectStyles read ReadEffectStyles; function ReadEffectStyles(_index); public // Attributes // Children end; function EffectStyleLst.Create();overload; begin {self.}Create(nil, "a", "effectStyleLst"); end; function EffectStyleLst.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function EffectStyleLst.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function EffectStyleLst.Init();override; begin end; function EffectStyleLst.InitAttributes();override; begin attributes_ := array( ); end; function EffectStyleLst.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function EffectStyleLst.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of pre + "effectStyle": obj := {self.}AppendEffectStyle(); end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function EffectStyleLst.Copy(_obj: EffectStyleLst);override; begin end; function EffectStyleLst.AddEffectStyle(): EffectStyle; begin len := length(child_elements_); if len = 0 then i := -1; else begin for i:=len-1 downto 0 do if child_elements_[i].LocalName = "effectStyle" then break; end obj := new EffectStyle(self, {self.}Prefix, "effectStyle"); {self.}InsertChild(obj, i+1); return obj; end; function EffectStyleLst.AppendEffectStyle(): EffectStyle; begin obj := new EffectStyle(self, {self.}Prefix, "effectStyle"); child_elements_[length(child_elements_)] := obj; return obj; end; function EffectStyleLst.ReadEffectStyles(_index); begin ind := ifnil(_index) ? -2 : _index; arr := array(); for k,v in child_elements_ do begin if v.LocalName = "effectStyle" then begin arr[length(arr)] := v; ind--; end; if ind = -1 then return v; end; return arr; end;