type IdMap = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: IdMap);override; property Ext read ReadXmlAttrExt write WriteXmlAttrExt; property Data read ReadXmlAttrData write WriteXmlAttrData; function ReadXmlAttrExt(); function WriteXmlAttrExt(_value); function ReadXmlAttrData(); function WriteXmlAttrData(_value); public // Attributes XmlAttrExt: OpenXmlAttribute; XmlAttrData: OpenXmlAttribute; // Children end; function IdMap.Create();overload; begin {self.}Create(nil, "o", "idmap"); end; function IdMap.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function IdMap.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function IdMap.Init();override; begin {self.}XmlAttrExt := new OpenXmlAttribute("v", "ext", nil); {self.}XmlAttrData := new OpenXmlAttribute(nil, "data", nil); end; function IdMap.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrExt, {self.}XmlAttrData, ); end; function IdMap.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function IdMap.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function IdMap.Copy(_obj: IdMap);override; begin if not ifnil(_obj.XmlAttrExt.Value) then {self.}XmlAttrExt.Value := _obj.XmlAttrExt.Value; if not ifnil(_obj.XmlAttrData.Value) then {self.}XmlAttrData.Value := _obj.XmlAttrData.Value; end; function IdMap.ReadXmlAttrExt(); begin return {self.}XmlAttrExt.Value; end; function IdMap.WriteXmlAttrExt(_value); begin {self.}XmlAttrExt.Value := _value; end; function IdMap.ReadXmlAttrData(); begin return {self.}XmlAttrData.Value; end; function IdMap.WriteXmlAttrData(_value); begin {self.}XmlAttrData.Value := _value; end;