type Num = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Num);override; property NumId read ReadXmlAttrNumId write WriteXmlAttrNumId; function ReadXmlAttrNumId(); function WriteXmlAttrNumId(_value); public // Attributes XmlAttrNumId: OpenXmlAttribute; // Children AbstractNumId: PureWVal; end; function Num.Create();overload; begin {self.}Create(nil, "w", "num"); end; function Num.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Num.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Num.Init();override; begin {self.}XmlAttrNumId := new OpenXmlAttribute({self.}Prefix, "numId", nil); {self.}AbstractNumId := new PureWVal(self, {self.}Prefix, "abstractNumId"); end; function Num.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrNumId, ); end; function Num.InitChildren();override; begin child_elements_ := array( 0: {self.}AbstractNumId, ); sorted_child_ := array( "": -1, {self.}AbstractNumId.ElementName: 0, ); end; function Num.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function Num.Copy(_obj: Num);override; begin if not ifnil(_obj.XmlAttrNumId.Value) then {self.}XmlAttrNumId.Value := _obj.XmlAttrNumId.Value; {self.}AbstractNumId.Copy(_obj.AbstractNumId); end; function Num.ReadXmlAttrNumId(); begin return {self.}XmlAttrNumId.Value; end; function Num.WriteXmlAttrNumId(_value); begin {self.}XmlAttrNumId.Value := _value; end;