type View3D = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: View3D);override; public // Attributes // Children RotX: PureVal; RotY: PureVal; RAngAx: PureVal; end; function View3D.Create();overload; begin {self.}Create(nil, "c", "view3D"); end; function View3D.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function View3D.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function View3D.Init();override; begin {self.}RotX := new PureVal(self, {self.}Prefix, "rotX"); {self.}RotY := new PureVal(self, {self.}Prefix, "rotY"); {self.}RAngAx := new PureVal(self, {self.}Prefix, "rAngAx"); end; function View3D.InitAttributes();override; begin attributes_ := array( ); end; function View3D.InitChildren();override; begin child_elements_ := array( 0: {self.}RotX, 1: {self.}RotY, 2: {self.}RAngAx, ); sorted_child_ := array( "": -1, {self.}RotX.ElementName: 0, {self.}RotY.ElementName: 1, {self.}RAngAx.ElementName: 2, ); end; function View3D.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function View3D.Copy(_obj: View3D);override; begin {self.}RotX.Copy(_obj.RotX); {self.}RotY.Copy(_obj.RotY); {self.}RAngAx.Copy(_obj.RAngAx); end;