type BuChar = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property Char read ReadXmlAttrChar write WriteXmlAttrChar; function ReadXmlAttrChar(); function WriteXmlAttrChar(_value); public // Attributes XmlAttrChar; // Children end; function BuChar.Create();overload; begin self.Create(nil, "a", "buChar"); end; function BuChar.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function BuChar.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function BuChar.Init();override; begin self.XmlAttrChar := new OpenXmlAttribute(nil, "char", nil); end; function BuChar.InitAttributes();override; begin attributes_ := array( self.XmlAttrChar, ); end; function BuChar.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function BuChar.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function BuChar.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrChar.Value) then self.XmlAttrChar.Value := _obj.XmlAttrChar.Value; end; function BuChar.ReadXmlAttrChar(); begin return self.XmlAttrChar.Value; end; function BuChar.WriteXmlAttrChar(_value); begin self.XmlAttrChar.Value := _value; end;