type CXY = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property CX read ReadXmlAttrCX write WriteXmlAttrCX; property CY read ReadXmlAttrCY write WriteXmlAttrCY; function ReadXmlAttrCX(); function WriteXmlAttrCX(_value); function ReadXmlAttrCY(); function WriteXmlAttrCY(_value); public // Attributes XmlAttrCX; XmlAttrCY; // Children end; function CXY.Create();overload; begin self.Create(nil, nil, "off"); end; function CXY.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function CXY.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function CXY.Init();override; begin self.XmlAttrCX := new OpenXmlAttribute(nil, "cx", nil); self.XmlAttrCY := new OpenXmlAttribute(nil, "cy", nil); end; function CXY.InitAttributes();override; begin attributes_ := array( self.XmlAttrCX, self.XmlAttrCY, ); end; function CXY.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function CXY.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function CXY.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrCX.Value) then self.XmlAttrCX.Value := _obj.XmlAttrCX.Value; if not ifnil(_obj.XmlAttrCY.Value) then self.XmlAttrCY.Value := _obj.XmlAttrCY.Value; end; function CXY.ReadXmlAttrCX(); begin return self.XmlAttrCX.Value; end; function CXY.WriteXmlAttrCX(_value); begin self.XmlAttrCX.Value := _value; end; function CXY.ReadXmlAttrCY(); begin return self.XmlAttrCY.Value; end; function CXY.WriteXmlAttrCY(_value); begin self.XmlAttrCY.Value := _value; end;