type PureVal = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property Val read ReadXmlAttrVal write WriteXmlAttrVal; function ReadXmlAttrVal(); function WriteXmlAttrVal(_value); public // Attributes XmlAttrVal; // Children end; function PureVal.Create();overload; begin self.Create(nil, nil, ""); end; function PureVal.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function PureVal.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function PureVal.Init();override; begin self.XmlAttrVal := new OpenXmlAttribute(nil, "val", nil); end; function PureVal.InitAttributes();override; begin attributes_ := array( self.XmlAttrVal, ); end; function PureVal.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function PureVal.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function PureVal.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrVal.Value) then self.XmlAttrVal.Value := _obj.XmlAttrVal.Value; end; function PureVal.ReadXmlAttrVal(); begin return self.XmlAttrVal.Value; end; function PureVal.WriteXmlAttrVal(_value); begin self.XmlAttrVal.Value := _value; end;