type XY = class(OpenXmlElement) public function Create();overload; function Create(_node);overload; function Create(_parent, _prefix, _local_name);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node);override; function Copy(_obj);override; property X read ReadXmlAttrX write WriteXmlAttrX; property Y read ReadXmlAttrY write WriteXmlAttrY; function ReadXmlAttrX(); function WriteXmlAttrX(_value); function ReadXmlAttrY(); function WriteXmlAttrY(_value); public // Attributes XmlAttrX; XmlAttrY; // Children end; function XY.Create();overload; begin self.Create(nil, nil, "off"); end; function XY.Create(_node);overload; begin class(OpenXmlElement).Create(_node); end; function XY.Create(_parent, _prefix, _local_name);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function XY.Init();override; begin self.XmlAttrX := new OpenXmlAttribute(nil, "x", nil); self.XmlAttrY := new OpenXmlAttribute(nil, "y", nil); end; function XY.InitAttributes();override; begin attributes_ := array( self.XmlAttrX, self.XmlAttrY, ); end; function XY.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function XY.InitNode(_node);override; begin if ifObj(self.XmlNode) then for k,v in child_elements_ do v.InitNode(nil); self.XmlNode := ifObj(_node) ? _node : nil; end; function XY.Copy(_obj);override; begin if not ifnil(_obj.XmlAttrX.Value) then self.XmlAttrX.Value := _obj.XmlAttrX.Value; if not ifnil(_obj.XmlAttrY.Value) then self.XmlAttrY.Value := _obj.XmlAttrY.Value; end; function XY.ReadXmlAttrX(); begin return self.XmlAttrX.Value; end; function XY.WriteXmlAttrX(_value); begin self.XmlAttrX.Value := _value; end; function XY.ReadXmlAttrY(); begin return self.XmlAttrY.Value; end; function XY.WriteXmlAttrY(_value); begin self.XmlAttrY.Value := _value; end;