type NumPr = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: NumPr);override; public // Attributes // Children Ilvl: PureWVal; NumId: PureWVal; end; function NumPr.Create();overload; begin {self.}Create(nil, "w", "numPr"); end; function NumPr.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function NumPr.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function NumPr.Init();override; begin {self.}Ilvl := new PureWVal(self, {self.}Prefix, "ilvl"); {self.}NumId := new PureWVal(self, {self.}Prefix, "numId"); end; function NumPr.InitAttributes();override; begin attributes_ := array( ); end; function NumPr.InitChildren();override; begin child_elements_ := array( 0: {self.}Ilvl, 1: {self.}NumId, ); sorted_child_ := array( "": -1, {self.}Ilvl.ElementName: 0, {self.}NumId.ElementName: 1, ); end; function NumPr.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; node := ifObj(_node) ? _node.FirstChild() : nil; flag := false; if ifnil(child_elements_[0]) and length(child_elements_) > 0 then begin flag := true; arr := child_elements_; child_elements_ := array(); end pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : ""; while ifObj(node) do begin node_name := node.GetName(); pos := sorted_child_[node_name]; if ifnil(pos) or pos = -1 then begin obj := nil; case node_name of end; if ifObj(obj) then obj.InitNode(node); end else if flag then begin obj := arr[pos]; obj.InitNode(node); child_elements_[length(child_elements_)] := obj; end else begin child_elements_[pos].InitNode(node); end node := node.NextElement(); end end; function NumPr.Copy(_obj: NumPr);override; begin {self.}Ilvl.Copy(_obj.Ilvl); {self.}NumId.Copy(_obj.NumId); end;