type PicLocks = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: PicLocks);override; property NoChangeAspect read ReadXmlAttrNoChangeAspect write WriteXmlAttrNoChangeAspect; function ReadXmlAttrNoChangeAspect(); function WriteXmlAttrNoChangeAspect(_value); public // Attributes XmlAttrNoChangeAspect: OpenXmlAttribute; // Children end; function PicLocks.Create();overload; begin {self.}Create(nil, "a", "picLocks"); end; function PicLocks.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function PicLocks.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function PicLocks.Init();override; begin {self.}XmlAttrNoChangeAspect := new OpenXmlAttribute(nil, "noChangeAspect", nil); end; function PicLocks.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrNoChangeAspect, ); end; function PicLocks.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function PicLocks.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function PicLocks.Copy(_obj: PicLocks);override; begin if not ifnil(_obj.XmlAttrNoChangeAspect.Value) then {self.}XmlAttrNoChangeAspect.Value := _obj.XmlAttrNoChangeAspect.Value; end; function PicLocks.ReadXmlAttrNoChangeAspect(); begin return {self.}XmlAttrNoChangeAspect.Value; end; function PicLocks.WriteXmlAttrNoChangeAspect(_value); begin {self.}XmlAttrNoChangeAspect.Value := _value; end;