type Shd = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Shd);override; property Val read ReadXmlAttrVal write WriteXmlAttrVal; property Color read ReadXmlAttrColor write WriteXmlAttrColor; property Fill read ReadXmlAttrFill write WriteXmlAttrFill; property ThemeFill read ReadXmlAttrThemeFill write WriteXmlAttrThemeFill; property ThemeFillTint read ReadXmlAttrThemeFillTint write WriteXmlAttrThemeFillTint; function ReadXmlAttrVal(); function WriteXmlAttrVal(_value); function ReadXmlAttrColor(); function WriteXmlAttrColor(_value); function ReadXmlAttrFill(); function WriteXmlAttrFill(_value); function ReadXmlAttrThemeFill(); function WriteXmlAttrThemeFill(_value); function ReadXmlAttrThemeFillTint(); function WriteXmlAttrThemeFillTint(_value); public // Attributes XmlAttrVal: OpenXmlAttribute; XmlAttrColor: OpenXmlAttribute; XmlAttrFill: OpenXmlAttribute; XmlAttrThemeFill: OpenXmlAttribute; XmlAttrThemeFillTint: OpenXmlAttribute; // Children end; function Shd.Create();overload; begin {self.}Create(nil, "w", "shd"); end; function Shd.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Shd.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Shd.Init();override; begin {self.}XmlAttrVal := new OpenXmlAttribute("w", "val", nil); {self.}XmlAttrColor := new OpenXmlAttribute("w", "color", nil); {self.}XmlAttrFill := new OpenXmlAttribute("w", "fill", nil); {self.}XmlAttrThemeFill := new OpenXmlAttribute("w", "themeFill", nil); {self.}XmlAttrThemeFillTint := new OpenXmlAttribute("w", "themeFillTint", nil); end; function Shd.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrVal, {self.}XmlAttrColor, {self.}XmlAttrFill, {self.}XmlAttrThemeFill, {self.}XmlAttrThemeFillTint, ); end; function Shd.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function Shd.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function Shd.Copy(_obj: Shd);override; begin if not ifnil(_obj.XmlAttrVal.Value) then {self.}XmlAttrVal.Value := _obj.XmlAttrVal.Value; if not ifnil(_obj.XmlAttrColor.Value) then {self.}XmlAttrColor.Value := _obj.XmlAttrColor.Value; if not ifnil(_obj.XmlAttrFill.Value) then {self.}XmlAttrFill.Value := _obj.XmlAttrFill.Value; if not ifnil(_obj.XmlAttrThemeFill.Value) then {self.}XmlAttrThemeFill.Value := _obj.XmlAttrThemeFill.Value; if not ifnil(_obj.XmlAttrThemeFillTint.Value) then {self.}XmlAttrThemeFillTint.Value := _obj.XmlAttrThemeFillTint.Value; end; function Shd.ReadXmlAttrVal(); begin return {self.}XmlAttrVal.Value; end; function Shd.WriteXmlAttrVal(_value); begin {self.}XmlAttrVal.Value := _value; end; function Shd.ReadXmlAttrColor(); begin return {self.}XmlAttrColor.Value; end; function Shd.WriteXmlAttrColor(_value); begin {self.}XmlAttrColor.Value := _value; end; function Shd.ReadXmlAttrFill(); begin return {self.}XmlAttrFill.Value; end; function Shd.WriteXmlAttrFill(_value); begin {self.}XmlAttrFill.Value := _value; end; function Shd.ReadXmlAttrThemeFill(); begin return {self.}XmlAttrThemeFill.Value; end; function Shd.WriteXmlAttrThemeFill(_value); begin {self.}XmlAttrThemeFill.Value := _value; end; function Shd.ReadXmlAttrThemeFillTint(); begin return {self.}XmlAttrThemeFillTint.Value; end; function Shd.WriteXmlAttrThemeFillTint(_value); begin {self.}XmlAttrThemeFillTint.Value := _value; end;