type Sig = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: Sig);override; property Usb0 read ReadXmlAttrUsb0 write WriteXmlAttrUsb0; property Usb1 read ReadXmlAttrUsb1 write WriteXmlAttrUsb1; property Usb2 read ReadXmlAttrUsb2 write WriteXmlAttrUsb2; property Usb3 read ReadXmlAttrUsb3 write WriteXmlAttrUsb3; property csb0 read ReadXmlAttrcsb0 write WriteXmlAttrcsb0; property csb1 read ReadXmlAttrcsb1 write WriteXmlAttrcsb1; function ReadXmlAttrUsb0(); function WriteXmlAttrUsb0(_value); function ReadXmlAttrUsb1(); function WriteXmlAttrUsb1(_value); function ReadXmlAttrUsb2(); function WriteXmlAttrUsb2(_value); function ReadXmlAttrUsb3(); function WriteXmlAttrUsb3(_value); function ReadXmlAttrcsb0(); function WriteXmlAttrcsb0(_value); function ReadXmlAttrcsb1(); function WriteXmlAttrcsb1(_value); public // Attributes XmlAttrUsb0: OpenXmlAttribute; XmlAttrUsb1: OpenXmlAttribute; XmlAttrUsb2: OpenXmlAttribute; XmlAttrUsb3: OpenXmlAttribute; XmlAttrcsb0: OpenXmlAttribute; XmlAttrcsb1: OpenXmlAttribute; // Children end; function Sig.Create();overload; begin {self.}Create(nil, "w", "sig"); end; function Sig.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function Sig.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function Sig.Init();override; begin {self.}XmlAttrUsb0 := new OpenXmlAttribute({self.}Prefix, "usb0", nil); {self.}XmlAttrUsb1 := new OpenXmlAttribute({self.}Prefix, "usb1", nil); {self.}XmlAttrUsb2 := new OpenXmlAttribute({self.}Prefix, "usb2", nil); {self.}XmlAttrUsb3 := new OpenXmlAttribute({self.}Prefix, "usb3", nil); {self.}XmlAttrcsb0 := new OpenXmlAttribute({self.}Prefix, "csb0", nil); {self.}XmlAttrcsb1 := new OpenXmlAttribute({self.}Prefix, "csb1", nil); end; function Sig.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrUsb0, {self.}XmlAttrUsb1, {self.}XmlAttrUsb2, {self.}XmlAttrUsb3, {self.}XmlAttrcsb0, {self.}XmlAttrcsb1, ); end; function Sig.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function Sig.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function Sig.Copy(_obj: Sig);override; begin if not ifnil(_obj.XmlAttrUsb0.Value) then {self.}XmlAttrUsb0.Value := _obj.XmlAttrUsb0.Value; if not ifnil(_obj.XmlAttrUsb1.Value) then {self.}XmlAttrUsb1.Value := _obj.XmlAttrUsb1.Value; if not ifnil(_obj.XmlAttrUsb2.Value) then {self.}XmlAttrUsb2.Value := _obj.XmlAttrUsb2.Value; if not ifnil(_obj.XmlAttrUsb3.Value) then {self.}XmlAttrUsb3.Value := _obj.XmlAttrUsb3.Value; if not ifnil(_obj.XmlAttrcsb0.Value) then {self.}XmlAttrcsb0.Value := _obj.XmlAttrcsb0.Value; if not ifnil(_obj.XmlAttrcsb1.Value) then {self.}XmlAttrcsb1.Value := _obj.XmlAttrcsb1.Value; end; function Sig.ReadXmlAttrUsb0(); begin return {self.}XmlAttrUsb0.Value; end; function Sig.WriteXmlAttrUsb0(_value); begin {self.}XmlAttrUsb0.Value := _value; end; function Sig.ReadXmlAttrUsb1(); begin return {self.}XmlAttrUsb1.Value; end; function Sig.WriteXmlAttrUsb1(_value); begin {self.}XmlAttrUsb1.Value := _value; end; function Sig.ReadXmlAttrUsb2(); begin return {self.}XmlAttrUsb2.Value; end; function Sig.WriteXmlAttrUsb2(_value); begin {self.}XmlAttrUsb2.Value := _value; end; function Sig.ReadXmlAttrUsb3(); begin return {self.}XmlAttrUsb3.Value; end; function Sig.WriteXmlAttrUsb3(_value); begin {self.}XmlAttrUsb3.Value := _value; end; function Sig.ReadXmlAttrcsb0(); begin return {self.}XmlAttrcsb0.Value; end; function Sig.WriteXmlAttrcsb0(_value); begin {self.}XmlAttrcsb0.Value := _value; end; function Sig.ReadXmlAttrcsb1(); begin return {self.}XmlAttrcsb1.Value; end; function Sig.WriteXmlAttrcsb1(_value); begin {self.}XmlAttrcsb1.Value := _value; end;