type TrHeight = class(OpenXmlElement) public function Create();overload; function Create(_node: XmlNode);overload; function Create(_parent: tslobj; _prefix: string; _local_name: string);overload; function Init();override; function InitAttributes();override; function InitChildren();override; function InitNode(_node: XmlNode);override; function Copy(_obj: TrHeight);override; property val read ReadXmlAttrval write WriteXmlAttrval; function ReadXmlAttrval(); function WriteXmlAttrval(_value); public // Attributes XmlAttrval: OpenXmlAttribute; // Children end; function TrHeight.Create();overload; begin {self.}Create(nil, "w", "trHeight"); end; function TrHeight.Create(_node: XmlNode);overload; begin class(OpenXmlElement).Create(_node: XmlNode); end; function TrHeight.Create(_parent: tslobj; _prefix: string; _local_name: string);overload; begin class(OpenXmlElement).Create(_parent, _prefix, _local_name); end; function TrHeight.Init();override; begin {self.}XmlAttrval := new OpenXmlAttribute({self.}Prefix, "val", nil); end; function TrHeight.InitAttributes();override; begin attributes_ := array( {self.}XmlAttrval, ); end; function TrHeight.InitChildren();override; begin child_elements_ := array( ); sorted_child_ := array( "": -1, ); end; function TrHeight.InitNode(_node: XmlNode);override; begin if ifObj({self.}XmlNode) then for k,v in child_elements_ do v.InitNode(nil); {self.}XmlNode := ifObj(_node) ? _node : nil; end; function TrHeight.Copy(_obj: TrHeight);override; begin if not ifnil(_obj.XmlAttrval.Value) then {self.}XmlAttrval.Value := _obj.XmlAttrval.Value; end; function TrHeight.ReadXmlAttrval(); begin return {self.}XmlAttrval.Value; end; function TrHeight.WriteXmlAttrval(_value); begin {self.}XmlAttrval.Value := _value; end;