OfficeXml/autoclass/docx/Legend@DOCX.tsf

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type Legend = class(OpenXmlElement)
public
function Create();overload;
function Create(_node: XmlNode);overload;
function Create(_parent: tslobj; _prefix: string; _local_name: string);overload;
function Init();override;
function InitAttributes();override;
function InitChildren();override;
function InitNode(_node: XmlNode);override;
function Copy(_obj: Legend);override;
property Layout read ReadXmlChildLayout write WriteXmlChildLayout;
function ReadXmlChildLayout();
function WriteXmlChildLayout(_value);
public
// Attributes
// Children
LegendPos: PureVal;
XmlChildLayout: OpenXmlEmpty;
Overlay: PureVal;
TxPr: TxPr;
end;
function Legend.Create();overload;
begin
{self.}Create(nil, "c", "legend");
end;
function Legend.Create(_node: XmlNode);overload;
begin
class(OpenXmlElement).Create(_node: XmlNode);
end;
function Legend.Create(_parent: tslobj; _prefix: string; _local_name: string);overload;
begin
class(OpenXmlElement).Create(_parent, _prefix, _local_name);
end;
function Legend.Init();override;
begin
{self.}LegendPos := new PureVal(self, {self.}Prefix, "legendPos");
{self.}XmlChildLayout := new OpenXmlEmpty(self, {self.}Prefix, "layout");
{self.}Overlay := new PureVal(self, {self.}Prefix, "overlay");
{self.}TxPr := new TxPr(self, {self.}Prefix, "txPr");
end;
function Legend.InitAttributes();override;
begin
attributes_ := array(
);
end;
function Legend.InitChildren();override;
begin
child_elements_ := array(
0: {self.}LegendPos,
1: {self.}XmlChildLayout,
2: {self.}Overlay,
3: {self.}TxPr,
);
sorted_child_ := array(
"": -1,
{self.}LegendPos.ElementName: 0,
{self.}XmlChildLayout.ElementName: 1,
{self.}Overlay.ElementName: 2,
{self.}TxPr.ElementName: 3,
);
end;
function Legend.InitNode(_node: XmlNode);override;
begin
if ifObj({self.}XmlNode) then
for k,v in child_elements_ do v.InitNode(nil);
{self.}XmlNode := ifObj(_node) ? _node : nil;
node := ifObj(_node) ? _node.FirstChild() : nil;
flag := false;
if ifnil(child_elements_[0]) and length(child_elements_) > 0 then
begin
flag := true;
arr := child_elements_;
child_elements_ := array();
end
pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : "";
while ifObj(node) do
begin
node_name := node.GetName();
pos := sorted_child_[node_name];
if ifnil(pos) or pos = -1 then
begin
obj := nil;
case node_name of
end;
if ifObj(obj) then obj.InitNode(node);
end
else if flag then
begin
obj := arr[pos];
obj.InitNode(node);
child_elements_[length(child_elements_)] := obj;
end
else begin
child_elements_[pos].InitNode(node);
end
node := node.NextElement();
end
end;
function Legend.Copy(_obj: Legend);override;
begin
{self.}LegendPos.Copy(_obj.LegendPos);
{self.}XmlChildLayout.Copy(_obj.XmlChildLayout);
{self.}Overlay.Copy(_obj.Overlay);
{self.}TxPr.Copy(_obj.TxPr);
end;
function Legend.ReadXmlChildLayout();
begin
return ifnil({self.}XmlChildLayout.Value) ? false : true;
end;
function Legend.WriteXmlChildLayout(_value);
begin
{self.}XmlChildLayout.Value := _value;
end;