OfficeXml/autoclass/docx/View3D@DOCX.tsf

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type View3D = class(OpenXmlElement)
public
function Create();overload;
function Create(_node: XmlNode);overload;
function Create(_parent: tslobj; _prefix: string; _local_name: string);overload;
function Init();override;
function InitAttributes();override;
function InitChildren();override;
function InitNode(_node: XmlNode);override;
function Copy(_obj: View3D);override;
public
// Attributes
// Children
RotX: PureVal;
RotY: PureVal;
RAngAx: PureVal;
end;
function View3D.Create();overload;
begin
{self.}Create(nil, "c", "view3D");
end;
function View3D.Create(_node: XmlNode);overload;
begin
class(OpenXmlElement).Create(_node: XmlNode);
end;
function View3D.Create(_parent: tslobj; _prefix: string; _local_name: string);overload;
begin
class(OpenXmlElement).Create(_parent, _prefix, _local_name);
end;
function View3D.Init();override;
begin
{self.}RotX := new PureVal(self, {self.}Prefix, "rotX");
{self.}RotY := new PureVal(self, {self.}Prefix, "rotY");
{self.}RAngAx := new PureVal(self, {self.}Prefix, "rAngAx");
end;
function View3D.InitAttributes();override;
begin
attributes_ := array(
);
end;
function View3D.InitChildren();override;
begin
child_elements_ := array(
0: {self.}RotX,
1: {self.}RotY,
2: {self.}RAngAx,
);
sorted_child_ := array(
"": -1,
{self.}RotX.ElementName: 0,
{self.}RotY.ElementName: 1,
{self.}RAngAx.ElementName: 2,
);
end;
function View3D.InitNode(_node: XmlNode);override;
begin
if ifObj({self.}XmlNode) then
for k,v in child_elements_ do v.InitNode(nil);
{self.}XmlNode := ifObj(_node) ? _node : nil;
node := ifObj(_node) ? _node.FirstChild() : nil;
flag := false;
if ifnil(child_elements_[0]) and length(child_elements_) > 0 then
begin
flag := true;
arr := child_elements_;
child_elements_ := array();
end
pre := ifString({self.}Prefix) ? {self.}Prefix + ":" : "";
while ifObj(node) do
begin
node_name := node.GetName();
pos := sorted_child_[node_name];
if ifnil(pos) or pos = -1 then
begin
obj := nil;
case node_name of
end;
if ifObj(obj) then obj.InitNode(node);
end
else if flag then
begin
obj := arr[pos];
obj.InitNode(node);
child_elements_[length(child_elements_)] := obj;
end
else begin
child_elements_[pos].InitNode(node);
end
node := node.NextElement();
end
end;
function View3D.Copy(_obj: View3D);override;
begin
{self.}RotX.Copy(_obj.RotX);
{self.}RotY.Copy(_obj.RotY);
{self.}RAngAx.Copy(_obj.RAngAx);
end;