12 KiB
12 KiB
| name | description | date_added | risk | source | source_type |
|---|---|---|---|---|---|
| sci-fi-interface | Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts. | 2026-06-17 | safe | self | self |
Sci-Fi Interface Design (HUD)
"Heads-Up Display. Tactical, precise, and highly analytical."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Wireframe and Outlines: Interfaces are built almost entirely out of thin strokes rather than solid filled boxes.
- Circular Arrays & Radars: Heavy use of concentric circles, radar sweeps, and curved progress bars.
- Monochrome + Warning: Often entirely monochromatic (just blue, or just green) with a secondary color (red) used exclusively for alerts.
Visual DNA
- Colors: Midnight background. UI is pure Cyan, Emerald Green, or Amber (like classic monochrome monitors). Minimalist Slate works if made dark.
- Typography: Strict, technical monospace fonts (
Share Tech Mono,VT323,Space Mono). All caps. - Styling: Tiny UI chroming details (target brackets
[ ], framing lines, precise pixel coordinates).
Web Implementation
- Heavy use of SVG for circular dials, and CSS borders for the layout.
- CSS Example:
body {
background-color: #000b18; /* Deep space navy */
color: #4df; /* Holographic cyan */
font-family: 'Share Tech Mono', monospace;
text-transform: uppercase;
}
/* The HUD Frame */
.hud-container {
border: 1px solid rgba(68, 221, 255, 0.3);
position: relative;
padding: 30px;
}
/* Corner brackets */
.hud-container::before {
content: '';
position: absolute;
top: -2px; left: -2px;
width: 20px; height: 20px;
border-top: 2px solid #4df;
border-left: 2px solid #4df;
}
.hud-container::after {
content: '';
position: absolute;
bottom: -2px; right: -2px;
width: 20px; height: 20px;
border-bottom: 2px solid #4df;
border-right: 2px solid #4df;
}
.hud-value {
font-size: 3rem;
text-shadow: 0 0 10px rgba(68, 221, 255, 0.8);
}
.hud-warning {
color: #ff3333;
text-shadow: 0 0 10px rgba(255, 51, 51, 0.8);
animation: blink 1s step-end infinite;
}
@keyframes blink { 50% { opacity: 0; } }
App Implementation
SwiftUI
struct SciFiHUDView: View {
@State private var bootUp = false
var body: some View {
ZStack {
Color(hex: "000b18").ignoresSafeArea() // Deep space navy
VStack {
// Circular Radar/Dial
ZStack {
Circle()
.stroke(Color(hex: "4df").opacity(0.3), lineWidth: 1)
Circle()
.trim(from: 0.0, to: bootUp ? 0.75 : 0.0)
.stroke(Color(hex: "4df"), style: StrokeStyle(lineWidth: 4, lineCap: .round))
.rotationEffect(.degrees(-90))
Text("SYS.OK")
.font(.custom("Space Mono", size: 24))
.foregroundColor(Color(hex: "4df"))
.shadow(color: Color(hex: "4df"), radius: 5)
}
.frame(width: 200, height: 200)
.padding(.bottom, 40)
// HUD Data Frame
HStack {
Text("COORD: 45.22, 12.8")
Spacer()
Text("[ LOCK ]")
}
.font(.custom("Space Mono", size: 16))
.foregroundColor(Color(hex: "4df"))
.padding()
.border(Color(hex: "4df").opacity(0.5), width: 1)
.overlay(
// Corner bracket accents
Path { path in
path.move(to: CGPoint(x: 0, y: 15)); path.addLine(to: CGPoint(x: 0, y: 0)); path.addLine(to: CGPoint(x: 15, y: 0))
path.move(to: CGPoint(x: 300, y: 15)); path.addLine(to: CGPoint(x: 300, y: 0)); path.addLine(to: CGPoint(x: 285, y: 0))
}
.stroke(Color(hex: "4df"), lineWidth: 2)
)
}
.padding()
}
.onAppear {
withAnimation(.easeInOut(duration: 2.0)) { bootUp = true }
}
}
}
- SwiftUI is uniquely fantastic for Sci-Fi HUDs.
Circle().trim(from: to:)lets you build complex sweeping circular progress rings. - Use
Pathoverlays to draw the exact 90-degree corner brackets ([ ]) that define the HUD look.
Flutter
class SciFiHUDScreen extends StatefulWidget {
@override
State<SciFiHUDScreen> createState() => _SciFiHUDScreenState();
}
class _SciFiHUDScreenState extends State<SciFiHUDScreen> with SingleTickerProviderStateMixin {
late AnimationController _ctrl;
@override
void initState() {
super.initState();
_ctrl = AnimationController(vsync: this, duration: const Duration(seconds: 2))..forward();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF000B18),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// Circular Radar
SizedBox(
width: 200, height: 200,
child: Stack(
fit: StackFit.expand,
children: [
CircularProgressIndicator(value: 1.0, strokeWidth: 1, color: const Color(0xFF44DDFF).withOpacity(0.3)),
AnimatedBuilder(
animation: _ctrl,
builder: (context, _) => CircularProgressIndicator(
value: _ctrl.value * 0.75, // 75% full
strokeWidth: 4,
color: const Color(0xFF44DDFF),
),
),
const Center(
child: Text('SYS.OK', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF), fontSize: 24, shadows: [Shadow(color: Color(0xFF44DDFF), blurRadius: 5)])),
)
],
),
),
const SizedBox(height: 40),
// HUD Data Frame (requires CustomPaint for true corner brackets)
Container(
width: 300,
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(border: Border.all(color: const Color(0xFF44DDFF).withOpacity(0.5))),
child: const Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text('COORD: 45.22, 12.8', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
Text('[ LOCK ]', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
],
),
)
],
),
),
);
}
}
CircularProgressIndicatoris an easy hack for circular HUD rings, but for true Sci-Fi interfaces in Flutter, you should build aCustomPainterto draw concentric stroked circles and arcs.- Heavy use of monospace fonts and pure cyan (
#44DDFF).
React Native
// Requires react-native-svg
import Svg, { Circle, Path } from 'react-native-svg';
const SciFiHUDScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: '#000B18', justifyContent: 'center', alignItems: 'center' }}>
{/* Circular Radar */}
<View style={{ width: 200, height: 200, justifyContent: 'center', alignItems: 'center', marginBottom: 40 }}>
<Svg height="200" width="200" style={{ position: 'absolute' }}>
<Circle cx="100" cy="100" r="90" stroke="rgba(68, 221, 255, 0.3)" strokeWidth="1" fill="none" />
<Circle cx="100" cy="100" r="90" stroke="#4df" strokeWidth="4" strokeDasharray="565" strokeDashoffset="140" fill="none" />
</Svg>
<Text style={{ fontFamily: 'monospace', color: '#4df', fontSize: 24, textShadowColor: '#4df', textShadowRadius: 5 }}>
SYS.OK
</Text>
</View>
{/* HUD Frame */}
<View style={{
width: 300, padding: 16, flexDirection: 'row', justifyContent: 'space-between',
borderColor: 'rgba(68, 221, 255, 0.5)', borderWidth: 1
}}>
<Text style={{ fontFamily: 'monospace', color: '#4df' }}>COORD: 45.22, 12.8</Text>
<Text style={{ fontFamily: 'monospace', color: '#4df' }}>[ LOCK ]</Text>
{/* Pseudo Corner Brackets using absolute views */}
<View style={{ position: 'absolute', top: -2, left: -2, width: 15, height: 15, borderTopWidth: 2, borderLeftWidth: 2, borderColor: '#4df' }} />
<View style={{ position: 'absolute', bottom: -2, right: -2, width: 15, height: 15, borderBottomWidth: 2, borderRightWidth: 2, borderColor: '#4df' }} />
</View>
</View>
);
};
- You absolutely must use
react-native-svgto draw circular HUD dials. UsestrokeDasharrayandstrokeDashoffseton the<Circle>to draw arcs. - The corner brackets are built easily by absolutely positioning small
Views with 2 active borders over the corners of a container.
Jetpack Compose
@Composable
fun SciFiHUDScreen() {
// Animation for boot up
val transition = rememberInfiniteTransition()
val sweep by transition.animateFloat(initialValue = 0f, targetValue = 270f, animationSpec = infiniteRepeatable(tween(2000), RepeatMode.Restart))
Column(
modifier = Modifier.fillMaxSize().background(Color(0xFF000B18)),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
// Circular Radar
Box(contentAlignment = Alignment.Center, modifier = Modifier.size(200.dp)) {
Canvas(modifier = Modifier.fillMaxSize()) {
drawCircle(color = Color(0xFF44DDFF).copy(alpha = 0.3f), style = Stroke(width = 2f))
drawArc(
color = Color(0xFF44DDFF),
startAngle = -90f,
sweepAngle = sweep,
useCenter = false,
style = Stroke(width = 8f, cap = StrokeCap.Round)
)
}
Text("SYS.OK", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace, fontSize = 24.sp)
}
Spacer(Modifier.height(40.dp))
// HUD Frame
Box(modifier = Modifier.width(300.dp)) {
Row(
modifier = Modifier.fillMaxWidth().border(1.dp, Color(0xFF44DDFF).copy(alpha = 0.5f)).padding(16.dp),
horizontalArrangement = Arrangement.SpaceBetween
) {
Text("COORD: 45.22, 12.8", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
Text("[ LOCK ]", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
}
// Corner brackets via Canvas
Canvas(modifier = Modifier.fillMaxSize()) {
val path = Path().apply {
moveTo(0f, 40f); lineTo(0f, 0f); lineTo(40f, 0f) // Top Left
moveTo(size.width, size.height - 40f); lineTo(size.width, size.height); lineTo(size.width - 40f, size.height) // Bottom Right
}
drawPath(path, color = Color(0xFF44DDFF), style = Stroke(width = 4f))
}
}
}
}
- Jetpack Compose's
Canvasis incredibly powerful here. UsedrawArcfor the circular HUD rings. - Draw the corner brackets on a
Canvasoverlaying the Box usingPath().apply { moveTo... lineTo... }.
Do's and Don'ts
- DO: Animate elements entering the screen as if they are 'booting up' or 'calibrating' (drawing lines from 0 to 100%).
- DON'T: Use drop shadows. Light in a HUD is emitted, not blocked. Use
text-shadowfor glows instead.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.